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Messages - CarlCarbon

#1
Ideas / Re: Your Cheapest Ideas
April 09, 2016, 02:33:10 PM
Not sure if this has been posted before but: Bolas for the tribe people. If they throw it at a colonist it slows them down and maybe if they through enough it can incapacitate them and they would need another colonist to free them.

For those who don't know what a bola is just google "Bola Weapon"

Bonus: They can be used to capture animals too :3
#2
Hi, i've been playing Rimworld since day one and I will say that things have improved in terms of pace but there is one thing that seems a bit off to me, Weapon Drops. Now I could be wrong but it seems like when I start a colony there are the 3 starter weapons rifle pistol and knife, which is perfect and the first raider that attacks always has just a knife. but around raid 3-4 they already have machine guns and more heavy duty equipment, which is fine and all but once you kill them you can just take these high value weapons and armor, I never really have the need to buy or manufacture weapons because the raiders drop amazing gear. It would be a good balance to make it so that when someone with a high value weapon like a sniper or assault rifle get hit, they begin to fall back or get behind cover in another location. From a role playing stand point it makes sense that the moron/new pirate recruit with a stick/pistol would die and the captain/squad leader who has armor and a good assault rifle knows a bit more about what he is doing and survives. In my case it seems like the guy with the really good gear runs into the turrets first and gets blasted away and his newbie pistol goonies just run away, and I don't even bother chasing because I have already gotten to good gear there is no need to hunt for that newbie pirates pistol when I already have this better npcs sniper. It would be interesting if you kill everyone but the guy with the machine gun and good gear begins to flee and you chase him down.

Basically it seems like in the beginning with the basic weapons its a struggle and it takes skill and effort to use the slow firing weapons but at some point you kill enough pirates early on that the game dramatically changes in your favor on cassandra classic. Ive played rim world on the hardest setting and I still have no real "need" to manufacture or buy weapons and such, the raiders drop all I need I never have it in my head to buy weapons or craft them. I would love to think "wow these raiders are getting better gear I need to make weapons for my colonists to combat this new equipment" its more like "I cant wait to kill these raiders so I can get their gear which they carelessly run into my defenses"

Hopefully this doesn't seem like a rant, This game is slowly becoming my favorite game, I would just like it if the npcs with the good gear would be more careful instead of just running into a wall of turrets first because they do tend to drop good gear early on, making it a little too easy for a colony to fight the next raid/event. I enjoy the way those snipers behave most of the time, they sit very far back and fire single shot rounds that devastate, and you have to use your logic and reasoning to find a way to flank/take him out in the early stages of the game before he causes damage to your front line which is only equiped with fairly weak early gear, thats a good ai there.