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Messages - Stankor

#1
General Discussion / Re: RimWorld change log
May 09, 2014, 02:40:31 PM
Smeltable mechanoid attackers and official crematorium are going to a nice answer to the corpse problem!

I noticed this in the changelog
QuoteChanged various old buildings to be specific metal variants.
Is there metal ores and bars now, or iron and copper, or...?
I suspect it's a smaller change than that, since it's not mentioned elsewhere, but what  :P

edit: ah, nvm I think I got it, he must mean "flower pots" are now called "metal flower pots" etc.
#2
The valleys are amazing, it's the kind of map I always aim for!
#3
Shouldn't harvested trees give you a sapling or two so you can replenish them on your own? I don't like being dependent on traders for single use trees, farming is about living off the land.
#4
Unfinished / Re: [Full Conversion] Unknown World
April 23, 2014, 05:35:56 AM
Exciting idea, I'll definitely try it when it's out. :D
#5
Oh, thanks for the answer. I actually did a forum search before posting and it's kinda weird that nobody had asked this.

It's a pity if they are removed, I like the idea of spending resources to heal your colonists faster.
#6
Mods / Re: "Project Sky" Testboard
April 22, 2014, 04:04:10 PM
Hmm, project sky as in "you can't take the sky from me", perhaps?  :)
#7
I never paid much attention before, but it doesn't seem like the colonists are using the medicine. I have 4 of them incapacitated right now and only food is being brought to them by the others, who have Doctoring enabled. The medicine is in the stockpile, and definitely not forbidden.
#8
Outdated / Re: [Mod] (Alpha3) Production+
April 22, 2014, 02:56:30 PM
Looks good. You don't mention traders, are they configured to buy those?
#9
Outdated / Re: [MODPACK] (Alpha 3) The BIG Bang
April 18, 2014, 10:10:16 AM
I think one of these mods removes the vanilla unpowered door introduced in alpha 3, the one that costs 20 metal. You do get the wood door later on, but it would be nice to have it back.
#10
Currently even when clicking config at a bill, there is no mention of how many resources it uses and how many are produced.
Turrets and weapons do not display damage.

Perhaps this is temporary but if it is a choice,  I disagree. I much prefer the way energy buildings tell you everything you need to know.

This extends to modding as well, they have dozens of awesome stuff, but very few numbers.

Also, hi everyone,  this an awesome game! I just didn't want to make this an introduction post so I put it at the end.