I really like the suicide break idea. It could be from overdose or cutting. I also like the idea of an extreme break that only hurts the broken colonist. I just wonder if putting suicide in the game would mess with the games rating, similar to how the drug names had to be changed.
Oh god I just thought of another idea, suicide attempts connected to equipped weapon. Failed firearm suicides give you like nose or jaw shot off :/
Oh god I just thought of another idea, suicide attempts connected to equipped weapon. Failed firearm suicides give you like nose or jaw shot off :/