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Messages - Jonofwrath

#1
Ideas / Re: Your Cheapest Ideas
July 27, 2016, 09:08:48 AM
Quote from: Pax_Empyrean on July 27, 2016, 06:40:58 AM
Make colonists (the easy change) and warm-blooded animals (little more work) a minor heat source when indoors. Now you've got players huddling their colonists together in smaller rooms if they need to keep warm.

"The human body generates more bio-electricity than a 120-volt battery and over 25,000 BTU's of body heat." - Morpheus.
#2
Ideas / Re: Your Cheapest Ideas
July 25, 2016, 09:57:23 AM
If you're dropping stuff on the floor be aware that these items do not count to your inventoried total - ie if you have a bill set to maintain 50 Kibble and you have 150 kibble dropped on the floor around you because no-one has hauled them to an appropriate store then your cook / butcher will just keep on making kibble.
#3
Ideas / Re: Frequent Suggestions Topic!
July 25, 2016, 08:32:26 AM
Quote from: harkov on July 19, 2016, 03:55:19 AM
Quote from: Jonofwrath on July 17, 2016, 06:37:42 PM
Quote from: Havan_IronOak on June 29, 2016, 11:05:03 AM
First some suggestions that appear in this thread that I think have already been implemented...

1) ...I set up a Cleaning area...

Do you mean the home area? Or is there a separate way to zone cleaning? As far as I know the Home area currently IS the cleaning area.
He sets one pawn to clean and then restricts the pawn to the area he wants cleaned using zones. Clever, yet I think my pawn will get cabin fever pretty quickly.

You're right - he will - I've tried this method - as I'm sure most of us have - you have to include a route outdoors to alleviate the cabin fever and also to their bedroom.

What would be better is if you could manage allowed zones by time - ie they're allowed in zone 1 between 0900-1300, zone 2 1300-1800, zone HOME from 1800-0900 - for example where zone 1 might be the kitchen area, etc.
#4
Ideas / Re: Migration
July 21, 2016, 06:16:11 PM
I did not realise that. Ta.
#5
Ideas / Migration
July 21, 2016, 12:04:12 PM
Start Migration:

Allows you to leave your current area, take a number of items, your animals etc, and migrate to a new area - perhaps within a radius of your starting point.

This would allow you to move all over the world map (eventually).

Basically, 'Start Migration' takes you to a the world map screen when you choose your new settlement, then 'choose items to take' screen and bosh - it's like a new start but with your current villagers, animals, items (more or less).
#6
Ideas / Re: Your Cheapest Ideas
July 21, 2016, 12:03:31 PM
Start Migration:

Allows you to leave your current area, take a number of items, your animals etc, and migrate to a new area - perhaps within a radius of your starting point.

This would allow you to move all over the world map (eventually).

Basically, 'Start Migration' takes you to a the world map screen when you choose your new settlement, then 'choose items to take' screen and bosh - it's like a new start but with your current villagers, animals, items (more or less).

Doable in an afternoon? Maybe?
#7
Ideas / Re: Time-based zone restrictions
July 21, 2016, 11:22:01 AM
It's not 'already in' - you can tell them when to work and separately tell them what areas they can go in - but there's no way to set where they can work based on the time of day which is what I'm suggesting.

What you're suggesting is the current micro-management way.
#8
Ideas / Time-based zone restrictions
July 19, 2016, 09:08:29 AM
Time-based zone restrictions

Currently you can restrict where a pawn can go - I'd like to integrate this concept into the working hours table and restrict them *by time of day* so that I can confine my chef to the kitchen during the day - but then allow him to go anywhere during his breaks then allow him anywhere in the Home area during the night.
#9
Ideas / Copy Bills to new station
July 19, 2016, 09:07:15 AM
Copy production station bills so that you can paste the bills into a new / replacement station.
#10
Ideas / Re: Your Cheapest Ideas
July 19, 2016, 05:20:37 AM
Time-based zone restrictions

Currently you can restrict where a pawn can go - I'd like to integrate this concept into the working hours table and restrict them *by time of day* so that I can confine my chef to the kitchen during the day - but then allow him to go anywhere during his breaks then allow him anywhere in the Home area during the night.
#11
Ideas / Re: Frequent Suggestions Topic!
July 19, 2016, 05:18:07 AM
Yeah I've done something like this - you have to also allow them a path to their bedroom if you want them to go to bed. Would be handy to allow different at different times - confined to quarters over-night - confined to the kitchen during the day - except breaks outside - like a prison!

#12
Bugs / Re: Error Message
July 18, 2016, 08:31:00 AM
Thanks. So far I've not encountered a bug which hasn't been fixed by restarting the game - separate to this bug I had an error that wouldn't load any of my saves. I restarted and they were fine.

Only had these little niggles since Steam integration.
#13
Bugs / Re: Pawn won't sleep
July 18, 2016, 08:01:56 AM
They were very tired, that's the weird thing.

I'll stick up some pics tonight.
#14
Bugs / Error Message
July 18, 2016, 05:54:43 AM
Been playing Rimworld for ages but have had a few hiccups since I started playing it on steam.

http://images.akamai.steamusercontent.com/ugc/271723349509707857/DEB5F679DA57D117BD2A50B0C3839ABD178A94A8/
#15
Bugs / Pawn won't sleep
July 18, 2016, 05:52:12 AM
Not sure why this guy won't sleep. I had to set him to sleep 24hrs the previous night because he wouldn't stop.

No relevant traits.

http://steamcommunity.com/sharedfiles/filedetails/?id=726602748