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Messages - cnileoleman

#1
Bows definitely need to penetrate soft armor more, seeing as higher pound bows are more than capable of sending arrows through Kevlar. Granted that's with steel broadheads, but stone points are actually similarly effective just with less reusability. I have trouble imagining a Great bow being less than 60# (hunting weight), they would likely be  warbows with draws upwards of 100#. A shirt made of futuristic not-quite-Kevlar isn't going to do much. :P Short bows on the other hand, probably a much lower weight and not so big a deal. Is this all filthy speculation? You bet!!! :D Are there bigger things to worry about? Probably.
#2
Quote from: AllenWL on April 27, 2016, 09:18:47 PM
What was the quality of the bow?
Also what clothes where the target wearing, and what was it's armor values?
Did you use snapshot or aimed shot?

My colonists are using a short bow and stone arrows with poor/shoddy quality, and they have levels averaging about 6, 7 or so, and they still manage to take down their targets easily enough. The stone arrow gave cuts and cracked bones with a damage of 10 to unarmored enemies.

Even a single shoddy armor vest was enough to reduce practically all injures to a damage-1 bruise though, because the arrows have a horrible armor penetration.
Normal quality, as I dropped with it all using Prepare carefully. "Subject" was wearing normal synthread shirt, other that received minor cuts was wearing no shirt. Didn't bother testing armor after those results. Using an aimed shot. I'll take down armor values in the future but didn't feel it necessary for a normal quality vanilla item. FOR SCIENCE!!!!!!
#3
Is it just me, or do great bows need a buff? I was doing some testing with a rank 20 shooter on other colonists (because I'm a monster) and not only was she useless aiming in a clear field at an upright pawn in bright light at middle range but if the pawn is wearing any clothing at all you get bruises. The worst injuries I was able to inflict were small cuts and minor cracks in bones. I was using apparello and might have been doing things wrong so I'll run more tests later. Other weapons were absolutely lethal (other than a railgun, same problem with bruises) and the shooter was in perfect health. I was also using epoe with patches, and yes, I restarted the game and made a new world. :D Sorry in advance if they are added by someone else.
#4
Bugs / Re: Cant trade at all
December 21, 2014, 03:46:22 PM
Same happened to me. I was running the windows version with nearly all mods that have been updated to A8. I'll start a new colony and see if that fixes it.

*edit* Exited RW and restarted. Made a new world and started a new colony. All I did was build a solar panel and communication/trading. Even though everything I had was in a stockpile near the beacon I "didn't have enough silver" to improve my relation with any of the factions. I was in the middle of a field and no roof-supporting structures had been built.