I rescued a faction ally from a mechanoid fight who had their leg blown off. There was no option to install a pegleg and he would have stayed in my medical bed forever. (I had to arrest him and make enemies of his faction in order to force a pegleg operation so he could be released.)
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#2
Ideas / EMP blast shouldn't agro friendly faction
July 14, 2016, 02:16:55 PM
I don't think a friendly faction should turn -100 hostile when one of them walk into one an EMP grenade while fighting mechanoids. I mean, they weren't even hurt.
#3
Releases / Re: [A13] Expanded Prosthetics and Organ Engineering 1.63 (22.04.2016)
June 21, 2016, 02:58:14 PM
You did such a professional job with this mod! Fits in so well too, great work!
Feedback:
1. Brain stimulator implant for brain injury fell far too short. I was hoping for 90% and could probably live with even 80%, but 50% is just too slow to be worth the effort. As a side note I found myself wishing it also helped colonists suffering from Alzheimer's, in some way.
2. I feel the synthetic surrogate organs require far too much resource(s). Calculating just how much material (and time) required simply for a synthetic heart, for example. Also think about how easy it is to alternatively harvest organs from captured pirates. My suggestion is the hyperweave and 1 advanced component.
Possible bug: I have all colonists set to use herbal medical kits, yet twice now, when going to install an implant (such as a medical rib), they grab a glitterworld medical kit (or other high medical kit) for the surgery. It may be just going for the nearest kit w/o checking.
ps. Really loved the attention to detail, such as the sound effects for the different benches. So good!
Feedback:
1. Brain stimulator implant for brain injury fell far too short. I was hoping for 90% and could probably live with even 80%, but 50% is just too slow to be worth the effort. As a side note I found myself wishing it also helped colonists suffering from Alzheimer's, in some way.
2. I feel the synthetic surrogate organs require far too much resource(s). Calculating just how much material (and time) required simply for a synthetic heart, for example. Also think about how easy it is to alternatively harvest organs from captured pirates. My suggestion is the hyperweave and 1 advanced component.
Possible bug: I have all colonists set to use herbal medical kits, yet twice now, when going to install an implant (such as a medical rib), they grab a glitterworld medical kit (or other high medical kit) for the surgery. It may be just going for the nearest kit w/o checking.
ps. Really loved the attention to detail, such as the sound effects for the different benches. So good!
#4
Bugs / Re: A13 - No lovin going on
June 12, 2016, 06:04:44 PM
Thanks for the info. Yes, no crashes, but it has shown some evidence of lagging now.
#5
Bugs / Re: A13 - No lovin going on
June 11, 2016, 07:11:27 PM
No, no error messages in game. Sorry about the empty archive, not sure what happened there.
Here are the files:
https://dl.dropboxusercontent.com/u/8530085/no_lovin_game.7z
https://dl.dropboxusercontent.com/u/8530085/output_log.7z
Hope that works!
Here are the files:
https://dl.dropboxusercontent.com/u/8530085/no_lovin_game.7z
https://dl.dropboxusercontent.com/u/8530085/output_log.7z
Hope that works!
#6
Bugs / A13 - No lovin going on
June 11, 2016, 05:41:45 PM
Hello,
In my first A13 game I had a couple in their twenties that had lovin' every night. In this second game I have two couples and I have never seen either have any lovin'. Both are married now, one is ages 27 & 28, other is ages 48 & 56. BTW, the old guy with brain-damage, he didn't do lovin' before the accident, so that's not it.
Mods: More Trade Ships and recently Expanded Prosthetics and Organ Engineering 1.63. (There was no lovin' going on before adding the pros mod, so that's not it.)
Love this game!
p.s. I can't get my game files compressed enough to upload with the 600k size limit here. It's 817k when 7z'd.
[attachment deleted by admin - too old]
In my first A13 game I had a couple in their twenties that had lovin' every night. In this second game I have two couples and I have never seen either have any lovin'. Both are married now, one is ages 27 & 28, other is ages 48 & 56. BTW, the old guy with brain-damage, he didn't do lovin' before the accident, so that's not it.
Mods: More Trade Ships and recently Expanded Prosthetics and Organ Engineering 1.63. (There was no lovin' going on before adding the pros mod, so that's not it.)
Love this game!
p.s. I can't get my game files compressed enough to upload with the 600k size limit here. It's 817k when 7z'd.
[attachment deleted by admin - too old]
#7
General Discussion / Help - My elephant has a drinking problem
June 08, 2016, 02:41:20 PM
What can we do when our elephants are lousy drunks? You want to give them unrestricted movement because they can be trained as haulers, but I keep getting messages "Your elephant can walk again", and confused, I look and he's passed out amid empty beer bottles in the larder, again! Feels like every time I check on him he's either passed out, hammered or sleeping it off.
Help!!
Help!!
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