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Messages - Halley

#1
General Discussion / Re: Introduce Yourself!
November 07, 2013, 02:19:02 AM
Hey, I'm Halley (pronounced hay-lee).

I found RimWorld while browsing Kickstarter. It is the first project I backed that actually made it!

The Dwarf Fortress influence is what got me interested. My interest in DF goes way, way backâ€"years before I actually knew how to play it. I used to play a text-based, permadeath MMO (yes, I know that sounds crazy) called Cantr II, and a lot of the people I played with talked about Dwarf Fortress in the forums. I looked it up and became quite obsessed with the idea, but it was a long time before I actually learned how to play. The process of learning to play Dwarf Fortress was a long and interesting journey that involved online dating, moving to the other side of the world, and changing career paths. It was worth it, though.

Anyway, long story short, games that take their influence from Dwarf Fortress are of great interest to me, and I'd like to encourage game developers to work in that direction. I grew up on computer games like SimAnt and Creatures, and I couldn't wait to see what technological advances would bring to the world of simulation games. But then something happened: the PC gaming industry drastically changed its trajectory and abandoned the simulation niche in favor of marvelous 3D graphics and console-like gameplay.

I backed RimWorld as a show of support for this branch of gaming that has so long been neglected. I want developers to know that there is an interest in this kind of thing. If I end up loving RimWorld, too, that's a bonus.

As for my favorite other game, it's hard to settle on just one. I'd say Crusader Kings II probably clocks the most hours from me these days, though.
#2
General Discussion / Re: Voice acting.
November 06, 2013, 10:05:52 PM
This is really not the right genre or style of game for voice acting (or even text conversations), in my opinion. It would limit how much content Tynan could add to the gameâ€"as well as how quickly he could add itâ€"and it would take away from emergent storytelling and player imagination. As they say, "Show, don't tell".

I'm glad that Tynan is focusing heavily on simulation and procedural generation rather than on creating an orchestrated experience. There are tons and tons and tons of games out there that do the latter, and do it well. There aren't many games that do the former, and that's why I supported this project.