Please get a dropbox or github account. The download from the TinyUpLoad site is being reported by Firefox as having a virus or malware. The Zippyshare site's download button opens another tab to download questionable software that I have zero interest in. Though after the third try it did finally download your mod.
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#2
Bugs / Re: Temperature Conversion Fail
September 05, 2016, 12:49:18 AMQuote from: BlackSmokeDMax on September 05, 2016, 12:29:56 AMIt's not very clear the way the tool tip is written. Perhaps changing it to read "Maximum comfortable temperature: Base +39.6F" and "Minimum comfortable temperature: Base +7.2F" would be better. Though now it would also need to state what the base is e.g. Base = 72F.
Those aren't limits, those are the amount the limits are adjusted by.
#3
Bugs / Temperature Conversion Fail
September 05, 2016, 12:08:07 AM
I noticed today a new colonist has the "Heat Lover" trait but the temperature range seems to be for Celsius even though I'm using Fahrenheit.

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#4
Bugs / Bug/Annoyance - Patient drops a weapon they stop being a patient.
April 30, 2016, 12:55:55 PM
Longer title: When a patient is ordered to drop a weapon they will no longer be a patient. (Wouldn't fit in subject line.)
When I assign someone to a hospital bed and then click to unequipped a weapon, to equipping someone else, they will drop the weapon and then run around like they had been cured. I have to force them back to a Hospital bed to finish healing. This may be intended behavior but I didn't expect dropping a weapon would cancel any previous orders.
Ver A13 (0.13.1135 rev816)
When I assign someone to a hospital bed and then click to unequipped a weapon, to equipping someone else, they will drop the weapon and then run around like they had been cured. I have to force them back to a Hospital bed to finish healing. This may be intended behavior but I didn't expect dropping a weapon would cancel any previous orders.
Ver A13 (0.13.1135 rev816)
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