Hi there,
Is there a required mod order or some other stuff that i'm not aware of for the A17 CE compatibility patch?
While using the shield it doesn't delete the bullets but instead generates error:
Exception ticking Bullet_45ACP_FMJ62012: System.MissingMethodException: Method not found: 'CombatExtended.CompExplosiveCE.Explode'.
at FrontierDevelopments.Shields.ShieldManager.ImpactShield (Verse.Map,UnityEngine.Vector2,UnityEngine.Ray2D,single,System.Func`3<FrontierDevelopments.Shields.IShield, UnityEngine.Vector2, bool>) <0x00158>
at FrontierDevelopments.Shields.Handlers.ProjectCEHandler/Patch_ProjectileCE_Tick.Prefix (CombatExtended.ProjectileCE) <0x0047f>
at (wrapper dynamic-method) CombatExtended.ProjectileCE.Tick_Patch1 (object) <0x00029>
at Verse.TickList.Tick () <0x002c0>
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
I'm using A17b, latest CE and CE guns, shields are 1.03 loaded just after CE with the compatibilty patch following.
I'm also using bunch of other mods but it seems this has only to do with CE.
Is there a required mod order or some other stuff that i'm not aware of for the A17 CE compatibility patch?
While using the shield it doesn't delete the bullets but instead generates error:
Exception ticking Bullet_45ACP_FMJ62012: System.MissingMethodException: Method not found: 'CombatExtended.CompExplosiveCE.Explode'.
at FrontierDevelopments.Shields.ShieldManager.ImpactShield (Verse.Map,UnityEngine.Vector2,UnityEngine.Ray2D,single,System.Func`3<FrontierDevelopments.Shields.IShield, UnityEngine.Vector2, bool>) <0x00158>
at FrontierDevelopments.Shields.Handlers.ProjectCEHandler/Patch_ProjectileCE_Tick.Prefix (CombatExtended.ProjectileCE) <0x0047f>
at (wrapper dynamic-method) CombatExtended.ProjectileCE.Tick_Patch1 (object) <0x00029>
at Verse.TickList.Tick () <0x002c0>
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
I'm using A17b, latest CE and CE guns, shields are 1.03 loaded just after CE with the compatibilty patch following.
I'm also using bunch of other mods but it seems this has only to do with CE.