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Messages - Runelea

#1
Question, can you add a mod config menu in to give players control over which biomes will be generated? Gives more flexability if someone wants to spawn an 'all natural' planet, or possibly a hellscape planet.
#2
I was wondering, could someone who is a bit better with tweaking mods dummy out the weather components of the mod? Would like to use it for just the extra biomes, expecially due to some of the bugs getting reported. Please and thankie.
#3
Outdated / Re: [B18] cuproPanda's Mods (10 Jan 18)
March 18, 2018, 10:07:07 PM
Just a heads up guys, the Survivalist mod is missing some of its textures. I've gone though backtracking to find a copy of the mod which still has the missing texutres so you guys can drag-drop them to fix ^_^ If you use release 18.08's Texture folder in place of 18.09's, problem solved.
#4
Outdated / Re: [A14] Cats Diversified (New Animals)
August 18, 2016, 12:19:35 AM
Thanks for the test!
#5
Outdated / Re: [A14] Cats Diversified (New Animals)
August 17, 2016, 11:45:49 PM
Hey, is it safe to introduce this mod to a game in process or will the new variety of cats not appear?
#6
Hey Cupro, was just thinking about a nice addition while looking though the Dwarfen Crafts mod. A necklace using Glowstone, would provide portable light for the colonist who equips it.
#7
Hey Panda, the Well as added in your Core isn't hidden behind any research is it? I'm having issues with it and the raincatcher not appearing at all with either copy of the Core mod. I do not have Natural Floors installed. I cannot work out why its not showing up.
#8
Mods / Re: I made a lantern but...
May 07, 2016, 10:11:38 AM
I do have a suggestion for solving the matter of fueling the lantern. If an asset like fat was added to animals, all you'd need to do is then add a rendering recipie to the stovetops and use that as candle fuel. Its logical and a bit easier to impliment than other possibilities.