SodaBrewing causes Hospitality to fail. Guests that have been rescued do not have a pawn.timetable, so SodaBrewing.ThinkNode_ConditionalTired throws an exception on every tick (I think) for every such guest and prevents the guests from doing anything. They just stand and collapse eventually.
I just disabled the timetable check if it doesn't exist and it seems to work.
Sorry if it's been already mentioned, I didn't scroll through all 22 pages..
I just disabled the timetable check if it doesn't exist and it seems to work.
Sorry if it's been already mentioned, I didn't scroll through all 22 pages..