Thakn You for welcoming me
That was most nice out of You 
So it is problematic for other people to read "wall of text" I guess... Well, I myself feel very comfortable when reading such things, and propably that is why I am doing it in such way. It is good to know that for other people it is not the case, so thank You for this information. Ok, so I will try to put it in short version now.
SHORTER VERSION
1. Ground control, bases and hives
Basicly I propose to implement into Rim World some kind of living creatures that would be showing strong territorial behaviour, and would be also organized. Those could be in worst case scenario groups of bandids which are simply building their operation camp and guard it, with land in certian radious around it. More iteresting though would be some kind of native form of big insects that could move into aera, form it's hive and take control over ground around it in certian radious. Best example in our real world are ants. Note that it still should be possible to sneak throu their territory undetected.
More detailed description in my first post (yes, that wall of text), as well as detalied reasons standing behind it.
2. Learning
In short - another statistic for every character, which would represent his ability to gain exp. points. It would be like our genes and early childhood - some are lucky and are good at learning, other are less lucky. It would bring more diversity to game, and would bring realism. Also this statistic would unchangable by any activity - so no "Go read that book so Your learning will rise". Insted it might be affected by accidents, being hurt in head in combat, drug addiction, being alcoholic and so.
More detials and better explenation in my first post (yes, wall of text).


So it is problematic for other people to read "wall of text" I guess... Well, I myself feel very comfortable when reading such things, and propably that is why I am doing it in such way. It is good to know that for other people it is not the case, so thank You for this information. Ok, so I will try to put it in short version now.
SHORTER VERSION
1. Ground control, bases and hives
Basicly I propose to implement into Rim World some kind of living creatures that would be showing strong territorial behaviour, and would be also organized. Those could be in worst case scenario groups of bandids which are simply building their operation camp and guard it, with land in certian radious around it. More iteresting though would be some kind of native form of big insects that could move into aera, form it's hive and take control over ground around it in certian radious. Best example in our real world are ants. Note that it still should be possible to sneak throu their territory undetected.
More detailed description in my first post (yes, that wall of text), as well as detalied reasons standing behind it.
2. Learning
In short - another statistic for every character, which would represent his ability to gain exp. points. It would be like our genes and early childhood - some are lucky and are good at learning, other are less lucky. It would bring more diversity to game, and would bring realism. Also this statistic would unchangable by any activity - so no "Go read that book so Your learning will rise". Insted it might be affected by accidents, being hurt in head in combat, drug addiction, being alcoholic and so.
More detials and better explenation in my first post (yes, wall of text).