Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - J_Dawg_27

#2
General Discussion / Re: Taming
February 23, 2018, 07:12:03 PM
I would suggest to heal the Megasloth with your pawn that has adequate animal handling skill.  Otherwise, you could end up with a bonded animal that you can't assign as master.

Quote from: Vlad0mi3r on January 30, 2018, 04:43:21 PM
If you really want to tame it in a hurry you can go down the animal/healer bonding path.

Here is how you do it:

Get 3 colonists with small arms like machine pistols, Auto pistols or assault rifles anything that only does small damage per shot. Go out and start shooting at the mega sloth. You will have to kite the megasloth with which ever pawn it locks onto but just keep running it around putting little hits into it. Eventually the sloth will go down (if you don't critical hit it and blow its brains out) then choose to rescue the sloth, you will need at the very least an animal resting spot available for the sloth. Then let your healer go to work fixing it up. There is a chance for each wound healed that the animal will bond with the healer bond = tame.
#3
Bugs / Re: colonist not gain exp!!!! bug or ??????
October 15, 2017, 02:23:11 AM
what are they crafting?
#4
General Discussion / Traders with Luciferum Addiction
September 28, 2017, 05:24:13 PM
I've never looked closely but I've always heard that raiders with an addiction will typically arrive with some of that drug in their inventory.  Should traders/escorts also show up with an addicted drug in their inventory?  Especially when it comes to luciferum, it could be very important to their sanity.
#5
Bugs / Re: caravan resources disappear when they starve
September 17, 2017, 11:42:35 PM
Hops have a nutritional value of .05 so if you ran out of food, some or all of your caravan turned to eating hops for sustenance.  Either pack more food or pack more hops to cover the slight depletion.
#6
Bugs / Re: No Legs = No Pants = UNHAPPY NUDITY?
September 15, 2017, 02:49:53 PM
Because he has dangly bits that aren't covered.  You can always tie the pant legs up and still provide groinal coverage.
#7
I don't think he meant they were drafting themselves randomly.
#8
Bugs / Re: Re-taming of previously sold animals
September 08, 2017, 01:52:27 AM
This save is without Mods.  I was playing with some simple mods but the problem persists even in Vanilla
https://1drv.ms/u/s!ArHQ4F_I9t4Oi9RPClB222RSHTeqDA
#9
You don't have to worry about those little rats and squirrels eating your devilstrand just before it is ready for harvest.  Also you don't have a bunch of quick little rodents suddenly going mad and attacking your pawns possibly giving them bite scars before you have a chance to punch them.
#10
Try taking away its sleeping spot so it sleeps wherever.  They tend to hover around where they wake up until hungry.

I have a army of wolves and foxes that I keep around both for the hauling and the small animal population control.
#11
General Discussion / Distrubed Sleep under Anesthesia
August 30, 2017, 08:45:15 PM
Is it odd that a patient can get a disturbed sleep when they are heavily sedated after an operation?  Maybe as their consciousness raises but seems weird at 10% just after surgery.
#12
Bugs / Body Mass
August 16, 2017, 12:24:29 AM
Bionic body parts don't appear to add to the mass of a pawn once they are installed even though they have noticeable weights prior to installation.
#13
Releases / Re: [A17] Oblitus' sanity saving stuff
August 04, 2017, 07:36:36 PM
So what is the purpose of the logistics folder and other files in the zip?
#14
Releases / Re: [A17] Oblitus' sanity saving stuff
August 04, 2017, 05:03:34 PM
Weirdest thing, downloading v1.4 from Github and it had an incompatibility version error with my non-drm version.  Subscribed to the mod through Steam and copied it from there to my normal mod folder and it was happy.
#15
It would be nice to have in parentheses the quantity in stockpiles of the ingredients when selecting a construction item.

For example when choosing which leather/fur/wool to use when building an arm chair, your quantities of each is listed next to their names instead of having to reference back to the list on the left.  Would also apply to tables, bed, chairs for the hard ingredients (wood, steel, stone, etc.)