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Messages - Rallonox

#1
Bugs / Re: Map never recovers from toxic fallout
June 19, 2016, 02:18:41 PM
Considering the map does grow back after fire, and I've had this issue while running no mods.. it can't be the mod. (Maybe the mob contributes?)  I've been monitoring things. Getting growth after fire. Used the Crash Landing mod, which pretty much destroys the whole map, and that returns just fine. Beavers come through? Things return just fine. Flashfire burns everything? Things return. Toxic Fallout for two days? (I've had it for three seasons once.) Nothing returns excepting on the outer edge.

The only issue I have is toxic fallout. When I start a new map I'll see about the veg mod.
#2
Bugs / Re: Map never recovers from toxic fallout
June 16, 2016, 12:36:21 PM
I'm afraid I have no screen shots as I go through a lot of saves, worlds, biomes, and mods trying new things. And sadly, while I've had fallout on the current map, it did something a little different. Was very brief. Like two days. (Temperate forest.) The pine and birch trees are still around, but there's no grass or brush, excepting for that edge of the map. It's also only been like a season since it hit, so I'm watching to see if the grass spreads.

But I can say it happens in every single biome, and it happened in both vanilla and with mods. It's the one negative consistent to my playing the game. I always get toxic fallout. Always. (1/15+ colonies without it.) And it always destroys the map, excepting for that band around the edge. 

I now only build enclosed, and grow bamboo because of this.

I'll see if I can replicate it in full and post shots.

The mods I'm running, but I noticed this long before I started playing with mods:

Core
Community Core Library
Community Core Library - Vanilla Tweaks
CorePanda v13.2
Miscellaneous_Core
EdBPrepareCarefully
MapReroll
T-MiscStuff
EdBColonistBar
HaulIT
Miscellaneous_Robots
Miscellaneous_Robots_Xtension
Additional Joy Objects v3.20
ExpandedProsthetics&OrganEngineering
More Furniture
VeinMiner
T-ExpandedCrops
T-MoreFloors
DohEasyAgronomy
LT_ADogSaid
Vegetable Garden v3.6a
EdBModOrder
Heavy defences mod
Anti bug resonator
Ushanka!
T-ExpandedCloth
DermalRegenerator-DermalRegenerator1.5
ED-Embrasures
LDAreaRugs
Glass&Lights
Hospitality
HaulPriorityLiteNoUnforbid
Miscellaneous_Incidents
Miscellaneous_TrainingFacility
WoodFloorBeauty
#3
Bugs / Map never recovers from toxic fallout
June 14, 2016, 05:34:11 PM
I've noticed that after toxic fallout, the map never recovers.

I expect slow recovery, but even after years the zone remains barren. Is it suppose to be that way?

There's a band of green at the edge of the map that recovers, but it never spreads inward. (There's a post about how seeds are carried in from other areas, and spread.) It's so bad that once toxic fallout happens I know I'll have to grow any wood I need. Even on tropical maps, that have super growth rates.
#4
Ideas / Why don't pawn combine stacks?
May 18, 2016, 08:30:49 PM
That's my biggest irk with this game. They simply don't combine stacks. I've storage filled with one stacks worth of something taking up five or more spaces. :(

Pretty please make it so they are smarter about stacking?