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Messages - LeBrenStack

#1
Mod bugs / Re: Unable to Shoot
June 07, 2016, 08:33:32 PM
Yeah I've looked into that, I've decided I'll run a few playthroughs with Combat Realism and than go to Rimsenal.
#2
Any chance of adding compatibility with Combat Realism as it has gone through it's final release, and I was severely bummed out to realize these two mods are incompatible.
#3
Mod bugs / Re: Unable to Shoot
June 06, 2016, 12:26:22 AM
It has sadly become obvious the issue lies with the Rimsenal mods.
The only weapons affected by this issue was theirs, and I wish there was a way around this because they were easily some of my favorite mods.
#4
Mod bugs / Unable to Shoot
June 05, 2016, 04:30:43 PM
I'm back at it again with the mod issues  :-\

Output log has been added. 

My load order is as follows:
Core
CCL
Combat Realism Core
Combat Realism Defense Pack
Rimfire 2.1 for CombatRealism
Rimsenal
Rimsenal - Federation
Rimsenal - Feral
Rimsenal - Security Pack
American Civil War Weapons
Balancing Act
Beautiful Wood Floors
BatteriesStuffed
ED-AutoLoader
EdB Colonist Bar
EdB Inventory
EdB Mod Order
EdB Prepare Carefully
ED-Laser Drill
ED-Moat
ED-More Vanilla Turrets
ED-OmniGel
ED-Plants24H
ED-ReinforcedStuff
ED-ReversedCycleCooler
ED-Shields
ED-SubspaceTransponder
Expanded Prosthetics and Organ Engineering
Glitter Tech
Hospitality
Mad Skills
MeteoriteEvent
More Traits
Nightlings
noORGANthoughts
RazorRain
Smart Bears
USCM - Core
World Wars Weappns
Vein Miner

Basically when I try to melee or shoot someone nothing happens and I get an error message.

[attachment deleted by admin - too old]
#5
Mod bugs / Re: Screen Issues
June 01, 2016, 02:20:28 AM
Thank you! All seems to be running well now.
#6
Mod bugs / Re: Screen Issues
May 27, 2016, 07:11:43 PM
Okay, I think I've added the output log.

[attachment deleted by admin - too old]
#7
Mod bugs / Re: Screen Issues
May 26, 2016, 07:20:01 PM
Oh, well it's saying this a lot: (Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Verse.MapDrawer.TryUpdateSection (Verse.Section sect) [0x00000] in <filename unknown>:0

  at Verse.MapDrawer.MapMeshDrawerUpdate_First () [0x00000] in <filename unknown>:0

  at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0

  at Verse.RootMap.RootUpdate () [0x00000] in <filename unknown>:0
#8
Mod bugs / Re: Screen Issues
May 26, 2016, 07:06:02 PM
I'm sorry, I'm quite new, could you help me out on the output log thing?

And my mod load order is
Core
CCL
EdB Mod Order
EdB Inventory
EdB Colonist Bar
DE Surgeries
American Civil War Weapons
Glitter Tech
Hospitality
Mad Skills
Rimfire 2.0
Smart Bears
Vein Miner
World Wars Weapons
noORGANthoughts
MorbidSurgeries
LT-A Dog Said...
Balancing Act
BatteriesStuffed
LT-RedistHeat
#9
Mod bugs / Screen Issues
May 26, 2016, 11:04:15 AM
After playing for around 30-45 minutes, my screen flared orange and now everything has a 'shadow'. Where it renders but it leaves a trail of where the person was, so if one of my characters move it still shows where they were, and it's unplayable.

I've tried multiple restarts, same problem. Any help?