Quote from: NeverEvil on May 30, 2017, 02:15:23 PMWhile im not 100% sure, I can say that simple sidearms would fix this issue if you cant, since you can hold multiple weapons (At the cost of being very, very slightly slower and able to carry a tiny bit less) on the go, just saying that these two mods are synergistic if its not already automatic, which I doubt it is.
So you can unequip and equip it? i can imagine something like this being annoying as hell for example when you want your pawn to cook something you have to equip him a spatula and then unequip it when you don't need it anymore
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Outdated / Re: [A17] Thingamajigs! (original by Shinzy)
May 30, 2017, 05:41:21 PM #2
Outdated / Re: [A16]RuntimeGC In-Game Cleaner
May 28, 2017, 10:11:49 PM
Any idea when this is gonna get updated? I always feel alot better about long term play when I have performance mods
mostly asking if its gonna be soon or if its gonna be far away, dont need exacts if you cant give em.

#3
Releases / Re: [A17] Miscellaneous w/o MAI+Robots (V 0.17.1 / 24.05.2017)
May 27, 2017, 10:48:27 PM
Haplo, Sorry if your already aware, Dont really feel like reading through all your comments, but im pretty sure your tactical computer is incompatiable with the long range mineral scanner.
Exception ticking TacticalComputer90784: System.NullReferenceException: Object reference not set to an instance of an object
at TacticalComputer.CompLongRangeAnomalyScanner.InterruptsMe (TacticalComputer.CompLongRangeAnomalyScanner otherScanner) [0x00000] in <filename unknown>:0
at TacticalComputer.CompLongRangeAnomalyScanner.CalculateOtherActiveAnomalyScanners () [0x00000] in <filename unknown>:0
at TacticalComputer.CompLongRangeAnomalyScanner.RecacheEffectiveAreaPct () [0x00000] in <filename unknown>:0
at TacticalComputer.CompLongRangeAnomalyScanner.CompTickRare () [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.TickRare () [0x00000] in <filename unknown>:0
at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Only happens when both are on the map at the same time.
Exception ticking TacticalComputer90784: System.NullReferenceException: Object reference not set to an instance of an object
at TacticalComputer.CompLongRangeAnomalyScanner.InterruptsMe (TacticalComputer.CompLongRangeAnomalyScanner otherScanner) [0x00000] in <filename unknown>:0
at TacticalComputer.CompLongRangeAnomalyScanner.CalculateOtherActiveAnomalyScanners () [0x00000] in <filename unknown>:0
at TacticalComputer.CompLongRangeAnomalyScanner.RecacheEffectiveAreaPct () [0x00000] in <filename unknown>:0
at TacticalComputer.CompLongRangeAnomalyScanner.CompTickRare () [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.TickRare () [0x00000] in <filename unknown>:0
at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Only happens when both are on the map at the same time.
#5
Outdated / Re: [A16] Rainbeau's Fertile Fields
May 20, 2017, 03:18:33 AMQuote from: Dr_Zhivago on May 06, 2017, 07:03:45 PMCould you post it here if you already got permission from the creator of vegetable garden aswell? My steam has been being fuzzy with me recently, gonna have to get new internet, but ye know, Dont wanna wait for that before my next rimworld game, and this sounds like a amazing ideaQuote from: dburgdorf on May 02, 2017, 09:25:54 PM
I appreciate the positive feedback.
I also really enjoy the ability of your terraforming processes. However, I didn't enjoy all the conflicts with Vegetable Garden, and mucking about with multiple "soils". So I made a combined mod for A16. Not sure if I should keep it to steam or also upload it here on Ludeon though. Let me know what you think.
Release: http://steamcommunity.com/sharedfiles/filedetails/?id=920629802
~Zhivago

#6
Outdated / Re: [A15/A16] BaconBits' Mods ~ New Updates!! (12/30/16)
January 01, 2017, 05:43:31 PMQuote from: BaconBits on December 30, 2016, 07:23:24 PMIs the mamuffalo meant to only attack once every real life day? And if not, is that a issue on my end or yours?
Mamuffalo Updated to A16. If you have any issues let me know.
Im willing to bet its a issue on my end, and If I just reinstalled it it would go away, and I will try that, but ya know, may as well ask now.
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