Quote from: 200Down on February 11, 2015, 02:55:39 AM
What I'm getting at is how much do you really want simulated? It could become overbearing amounts of medical bs that the player just doesn't care or need to know. And just like you said "lag" I don't really think it's in the cards because the code already needs plenty of optimization. Basically there needs to be a reasonable "limit" on what you want simulated on each and every living being. Because EACH and every injury and EACH and every stat takes processing and too much at once coupled with inefficient code creates those nasty old lag spikes with so much going on. Hell it may very well need a ground up re-wright the way it is because it already chokes quite often on my quite "beefy" system. And we both know that won't happen.
Short version is. If you ask for everything you'll simply get nothing. So I'm asking, what would be the most important things for you to have in the med area if you had to choose just a few?
Hell man I'm with you on wanting it more fleshed out and perfectly simulated but I'm also aware that will never happen![]()
Also noticed your fairly new to the forums so you may be new to the game to and the people behind developing it. Well see here's the thing, there are really no "people". It's pretty much a "person". So there's limits in time and everything there to be aware of
Well, as (yet again) I mentioned in the original post, I did say that there are ALOT more factors, results, etc in real life than what I am suggesting - All I'm asking is for 10-30 more lines of code per organ; Which really, isn't that much to process, but it is (as stated) still the factor that prevented me from making more realistic and in-depth suggestions.
Let's take the liver for example; Upon an injury of but 12 damage (the standard damage of a glock) there would be but three things (that I know of) that need to be calculated; Blood loss rate, current health, and the "whole body blood loss" That remains exactly the same in my suggestion; Only one line of code must be added to the event trigger, along the way of: if(liverdamage == true); apply.liverdamageeffects.src
Which is, yes, still more to process; But it's not a *constant* and continual code that is processed throughout the entire time of play; It's only IF blahblah happens then initiate blahblah. It is the same with every other organ, excluding the lungs and heart which have but one more factor calculate, and that is a timer. A backround timer consumes very very little processing power - and as the game currently stands, I can run it on my laptop (albeit not at 3x speed) which is perhaps four years old and cost no more than $300 (AKA, the cheapest laptop I could find) So really, the limits have already been placed prior to you stating this; It's more a question of what limits YOU think need to be added, as you're the one pointing out there needs to be one.
Unless you were asking if I had ideas for future alpha builds and whether or not more would need to be added to the health system then, in which case I respond with; Baby steps. Present build first, future build later.
Quote from: Darth Fool on February 11, 2015, 10:28:50 AM
If your liver is shot, you are going to die from internal bleeding, not the failure to remove toxins. Same for a knife to the kidneys. Damage to internal organs will often be fatal because of how much blood flows through them and not their lack of functioning. If you survive by a miracle or rapid surgery, you may then suffer the ill effects of a damaged organ. You don't often hear of people shot in the liver because people don't aim for your liver. They aim for your head. Or maybe your torso. Maybe with the proliferation of cowboy hats they aim for your hand. But liver... never. Doesn't mean that people who are shot in the liver don't die very fast.
Yes, but I'm talking about modifications to the current system - If you look, I mention somewhere that the bleeding rate for internal organs is only 1.5x what it would be for most other injuries - And most my suggestions, aside a special few, are based on what currently is rather than presuming that the health system was as I have suggested it. Be that as it may, unless they had multiple puncture wounds, they would most likely die of infection sooner than blood loss (again, very unrealistic) yet REALISTICALLY, if the internal bleeding was somehow stopped, the effects of injury I have mentioned above are approximately what would be suffered due to, and most likely the lethal cause of, the injury. Unless, of course, an infection occurs which requires surgery.
Furthermore, as there is no current system for aiming (Each limb has a defined percentage for being hit - the torso, of course, being the largest with a ridiculous 67% or something) and again referring to what I said in the previous paragraph about basing my suggestions of what currently is, rather than what I'd like, there is no presumption that someone is aiming for the head rather than the liver. Obviously as this game develops, the health system will evolve alongside it, in which case both the system I am suggesting AND the current system would need an extensive re-work.
On another note, as someone who enjoyed studying the human body; There is but one single major artery inside the liver. If any other part of the liver were to be pierced, it would be no more than a few minor arteries, and most of the damage would be done to capillaries. (Apologies if this is incorrect, but I believe that a couple of organs do have a blood barrier surrounding them, much like the brain (except much less) to soften it's damage when it comes in contact with the membrane surrounding it - So the bleeding would still be lethal, obviously, but would not result in death nearly as quickly as you suggested. Infact, the body would probably be able to seal off most of the bleeding before you succumbed to blood deprivation, though the damage would most likely require extensive surgery nevertheless)
Quote from: Darth Fool on February 12, 2015, 10:22:26 PM
If I recall correctly, prior to the discovery of antibiotics, most wounds from muskets that did not kill you immediately were fatal precisely because of infections.
However, as so famously quoted from a speech in the UN, "bullets are made to kill, not wound" and as of such certain restrictions were placed for certain calibers and such; Most bullets are designed to do no more than pierce through the body - which is still usually lethal, but allows for easier surgery and prevention of death, aswell as for avoiding permanent debilitation. I'd more-so fear the fragments of earlier bullets than the dirt or even the cloth of the wound;
Take a splinter embedded in your skin, for example. It is /extremely/ advised you remove it as quickly and cleanly as possible, but that is no more than a provisionary as your body is quite capable of ejecting it (most of the time and providing it hasn't been embedded deeper than the muscles to the tendons or even bone) providing of course it doesn't harbor particularly harmful bacteria, which is rare except in the case of rotting or often-dampened wood.
Now, continuing on - I'm presuming these colonists aren't complete idiots (Which pathing wise, they are, despite the use of 'regions' they still see something on the other side of a mountain more appealing despite the fact that in actuality it's 60 tiles further away than the closest source) and tend to their own wounds in a most basic manner; Washing it with whatever they can find, not poking at it, maybe even licking it, so on so forth.
Therefor, the point is that so long as the wound is safely sealed & the bullet is free of contaminants, then the function loss of the organ would be the killer. (Funny, the liver is the thing that decomposes, or more-so discards rather, iron from the hemoglobin. It'd be fun to study whether or not it'd actually have an effect if there was literally a shard of iron wedged inside of it, I extremely doubt it would, but very interesting)
In addition, the infection itself is the SOURCE of death but not the DIRECT killer, it's still function loss. As the surrounding tissue rots (to feed and act as breeding grounds for the bacteria) the major danger is the blockage of a major artery, 'separation' of the bacteria (where it travels down the blood stream, often stopping in another organ and therefor spreading) and overall, function loss of the affected organ.
(I'm not certain on this system in which it does this, but as far as I'm aware muscles, if pierced, often contract {not in response to the splinter, but in every day life} and push the splinter out {or in..} in conjunction with the bodies immune system{which'll respond as a result of the foreign bacteria}, and for shallow foreign bodies, skin shedding)
TL;DR - I'm not quite sure whether you'd be for or against the suggestions - but as far as I can tell, you're simply adding onto it as I asked at the end of the post. If you are against it, however, would you please admit that instantaneous death is both more realistic and more fun gameplay wise than my suggestion (or the certain clause of it you are referring to)