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Messages - theaetetus

#1
Looking at the arctic fox's def and then dev moding in an artic fox to butcher one, I noticed it doesn't get a insulation bonus.

I believe it was intended to have one and was just a simple oversight.

Timber wolfskin - 100% insulation
Arctic wolfskin - 125% insulation

Red foxskin - 100% insulation
Fennec foxskin - 100% insulation
Arctic foxskin - 100% insulation

Edit: polarbearskin seems to have the same issue.
#3
General Discussion / Re: Jackets are too niche.
July 22, 2016, 12:43:07 AM
Quote from: Shurp on July 21, 2016, 07:31:30 PMInteresting point about the legs; according to the wiki it only covers torso and arms.

There's still quite a few articles that haven't been updated for A14 that we know changed because of the patch notes.

There's countless more that weren't spelled out in the patch notes. Those will take quite some time to get updated because we literally don't know we're looking changes to them yet.
#4
General Discussion / Re: Plasteel
July 22, 2016, 12:39:44 AM
If you still have the A12 files, you can just check its chunk frequency in the XML. A lot less work.
#5
General Discussion / Re: Alpha 15 and children
July 21, 2016, 03:40:16 PM
Quote from: BugPowderDust on July 21, 2016, 01:32:56 PM
I don't want to see children in this game. Call me a sentimentalist, but children dying isn't something I want in a game.

Did somebody say renewable source of human leather and kibble?
#6
Found em. For those that might come here through searches looking for the same some day, I had to extract ressources.assets with Unity Assets Explorer (v1.4).

It was reaalllly not happy doing it, constantly throwing errors, but I managed to extract resources/resource_0.0 and out it popped. Sheer luck I even found it on my own.

The file's 65K lines in total, and much of it seems to be compiled, so I've cut out just the backstories for the attachment. The names bank is also in this file, as are apparently backer custom stories and Tynan's own bio, but I've left those out to save on filesize.

Enjoy. :>

[attachment deleted by admin - too old]
#7
Help / Where can I find the vanilla backstories?
July 21, 2016, 11:43:54 AM
They're not in any of the XML.

Are they tied up in a DLL somewhere?
#8
Going to try going another route with this then.

Blanked a flooring texture to pure white. Turned off lighting overlay, shadows, and world overlays. God moded in a big room of nothing but pure white tile with some walls to keep random critters out. Made a big stockpile zone in the middle and will screenshot to PNG, then basically magicwand with the threshold at 0. We'll see how this goes.

Edit: That went about as well as a fart in church. Even though the wall asset is exactly 1:1 at max zoom, the rest of the assets aren't because they're not any standard height/width, so I get weird scaling. Scratch that idea.
#9
Yeah, I found the colors for shading.

Was hoping it'd be something like "load asset in GIMP, push bottons x y z, type rbg value, save". :(
#10
tl;dr. I want to color some assets (maybe the leather png) for use on the Wiki. What's the best way to do this?

A14 brought plenty of things to update on the Wiki, including some assets. Some weren't updated for several alphas.

I have the A14 asset pack. Some of the assets are pre-colored (Cassowary) and present no problem. Just upload and done. Others can be colored on a range (Deer), and yet others can be colored on a range with a mask (Raccoon). Where possible, I hate using screenshooted and cropped images because they're never quite as good and it's time consuming to make them look half-way decent.

Can anybody point me in an easy direction for a good way to color these assets that's at least close to how they'd turn out if colored by Unity?
#11
General Discussion / Re: Alpha 15 and children
July 21, 2016, 10:35:17 AM
Quote from: 123nick on July 21, 2016, 03:00:50 AM
Quote from: thelordfeather on July 20, 2016, 11:03:49 AM
It wasn't the alpha 15 changelog, it's the alpha 14 changelog! https://ludeon.com/rimworld/RimWorldGitLogA13toA14.txt

where did u get the link too that??

Tynan posted it on Twitter a few days ago, IIRC.
#12
General Discussion / Re: Plasteel
July 21, 2016, 10:32:48 AM
I'm seeing commonality of 0.05 in 10-50 tile chunks in the defs.

Created a fresh map, turned on debug, turned off fog of war, opened inspector.



Looks fine to me.

Checked the A13 defs and it appears unchanged.
#13
Decided to drop in and pile on the support.

Prepare Carefully fixed the biggest shortcoming of the game. It fixed my largest pet peeve and then went the extra mile with the points system.

If you don't continue it, I understand. We all have things we want to do with our lives. I hope you do, but thank you anyway for all the hours and frustration you saved me. :>
#14
Quote from: skullywag on July 17, 2016, 11:07:37 AM
if you are using CCL please update, this has been fixed.

If you are using mods dont post bugs here, there is a mod bugs sub forum. Just cuz you think the bug is vanilla related the moment you have a mod active its no longer a vanilla problem.

Was this thread moved? It's not currently showing as being in the mods section.
#15
Found a workaround in only a few minutes. Would have posted sooner, but I'm just now playing... updating the wiki (well, and work) have been eating all my playtime. For Windows:


  • Open the registry editor (Start > Run > regedit)
  • Navigate to HKEY_CURRENT_USER/SOFTWARE/Ludeon Studios/RimWorld/prefs
  • Edit the 'Screenmanager Resolution Height_*' DWORD value. Make sure you're editing the decimal value unless you can convert to hex in your head.
  • Edit the 'Screenmanager Resolution Width_*' DWORD value.
  • Edit the 'UnitySelectMonitor_*' DWORD value. This value is zero-indexed!. So if the Windows Display Settings window says your main is monitor 1, you should enter '1'. For 1, enter '0'. For 3, enter '2'. Etc etc.
  • If you want Windowed Fullscreen (doesn't alt-tab when you click outside of the game), then edit the 'Screenmanager Is Fullscreen mode_*' DWORD value.

If your monitor offset is causing the top or bottom of the game to hang somewhere in limbo off the monitor edge, create a shortcut to the RimWorld exe and then add ' -popupwindow' after the Target field value.

Enjoy!