So, I got a error in my 3th year playthrough, something happened and I can't manually order a colonist to do something, like prioritize a job or get a gun, the error that shows up when that happens is bellow
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at PleaseHaulPerishables.WorkGiver_HaulPerishables.ListPerishables (Verse.Pawn) <0x0026c>
at PleaseHaulPerishables.WorkGiver_HaulPerishables.PotentialWorkThingsGlobal (Verse.Pawn) <0x00024>
at RimWorld.FloatMenuMakerMap.AddJobGiverWorkOrders (Verse.IntVec3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>,bool) <0x003aa>
at RimWorld.FloatMenuMakerMap.AddUndraftedOrders (UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>) <0x0036d>
at RimWorld.FloatMenuMakerMap.ChoicesAtFor (UnityEngine.Vector3,Verse.Pawn) <0x00324>
at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn) <0x001e2>
at RimWorld.Selector.HandleMapClicks () <0x00287>
at RimWorld.Selector.SelectorOnGUI () <0x0001c>
at RimWorld.MapInterface.HandleLowPriorityInput () <0x0006d>
at (wrapper dynamic-method) RimWorld.UIRoot_Play.UIRootOnGUI_Patch1 (object) <0x002f9>
at Verse.Root.OnGUI () <0x00112>
Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
If I can get some help, I would be thankful, after all it is a damn nice randy extreme colony I have
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at PleaseHaulPerishables.WorkGiver_HaulPerishables.ListPerishables (Verse.Pawn) <0x0026c>
at PleaseHaulPerishables.WorkGiver_HaulPerishables.PotentialWorkThingsGlobal (Verse.Pawn) <0x00024>
at RimWorld.FloatMenuMakerMap.AddJobGiverWorkOrders (Verse.IntVec3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>,bool) <0x003aa>
at RimWorld.FloatMenuMakerMap.AddUndraftedOrders (UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>) <0x0036d>
at RimWorld.FloatMenuMakerMap.ChoicesAtFor (UnityEngine.Vector3,Verse.Pawn) <0x00324>
at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn) <0x001e2>
at RimWorld.Selector.HandleMapClicks () <0x00287>
at RimWorld.Selector.SelectorOnGUI () <0x0001c>
at RimWorld.MapInterface.HandleLowPriorityInput () <0x0006d>
at (wrapper dynamic-method) RimWorld.UIRoot_Play.UIRootOnGUI_Patch1 (object) <0x002f9>
at Verse.Root.OnGUI () <0x00112>
Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
If I can get some help, I would be thankful, after all it is a damn nice randy extreme colony I have