The chicken-rodent combinations seems to be created only with male gender. So far i had 3 hatch and all of them are male. Is this coincidence or a bug?
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#1
Releases / Re: [B18] Genetic Rim - Combine your animals to create new hybrids - v2.4
December 30, 2017, 01:17:51 PM #2
Off-Topic / Re: Count to 9000 before Tynan posts!
December 17, 2017, 08:15:41 PM
Sorry for not knowing how to insert pictures
#3
Releases / Re: [A17] (v1.0) Rambo Weapons Pack
September 27, 2017, 04:28:30 PM
Could you consider adding the following guns:
Zastava M72 (LMG)
Zastava M48 (bolt action rifle)
Zastava M70 (assault rifle)
maybe like slightly better ak equivalents, perhaps add type 56 (the chinese ak) as the cheapest rather innacurate rifle
Zastava M72 (LMG)
Zastava M48 (bolt action rifle)
Zastava M70 (assault rifle)
maybe like slightly better ak equivalents, perhaps add type 56 (the chinese ak) as the cheapest rather innacurate rifle
#4
Off-Topic / Re: Count to 9000 before Tynan posts!
July 14, 2017, 12:42:37 PM
six thousand thirty three - better known as 6733
#5
Outdated / Re: [A17] Organized Research Tab v1.0.3
June 08, 2017, 08:05:20 PM
You should update your downloads now that alpha 17 came in
#6
Outdated / Re: [A17] SeveralPuffins mods for A17
June 08, 2017, 07:28:43 PM
Great mod! However I came here to report a bug. It appears that the razzle dazzle mod is incompatible with the mod vegetable garden for some reason. The error log says something about the game not being able to load/identify textures from vegetable garden.
#7
Mods / Re: Could not load 2d texture from unity engine error
June 08, 2017, 03:27:57 PM
thank you for your answer. Now I think I know what to do
#8
Off-Topic / Re: Count to 9000 before Tynan posts!
June 08, 2017, 10:32:57 AM #9
Mods / Could not load 2d texture from unity engine error
June 08, 2017, 10:28:01 AM
these errors show up only when i use multiple mods, for example when i use vegetable garden all on it's own it's ok, however, when i use it with multiple mods it starts acting out with the error above. I shall provide the mod load order and the error log in due time.
Thanks in advance
Sincerely Dimbledorf
Thanks in advance
Sincerely Dimbledorf
#10
Releases / Re: [A17] Annoyance Remover by Jebo v0.01
June 07, 2017, 05:01:56 PM
greetings, while i like the premise of the mod it would be good if you split it up.
i.e separate mod for infestations, separate mod for solar flares and so on
i.e separate mod for infestations, separate mod for solar flares and so on
#11
Outdated / Re: [A17] More Vanilla Turrets (v1.8.5 29/5/2017)
June 01, 2017, 04:10:19 PM
is there any chance that we can get a combat realism patch?
also if someone tried it with Combat Realism, can you tell me if it works/is balanced
also if someone tried it with Combat Realism, can you tell me if it works/is balanced
#12
Outdated / Re: [a16] Dimbledorf's Music Mods - Red Army Edition
April 09, 2017, 10:56:38 AM
i shall try and sort it out (probably the format is of the wrong type), for now I'm working on the bfV soundtrack
#13
Outdated / [a16] Dimbledorf's Music Mods - Red Army Edition
February 12, 2017, 11:18:40 AM
Greetings Respected Comrade! I, as your local commisar am autorised to bring you this not mandatory tape of the red army choir. Enjoy!
Red Army Choir
Download Link:
https://www.mediafire.com/?i51j5t0ilonvc85
Red Army Choir
Download Link:
https://www.mediafire.com/?i51j5t0ilonvc85
#14
Releases / Re: [A16] High Caliber - more than a gun mod (23.12.2016) A16 update, only guns
December 25, 2016, 09:44:32 AM
is there a compatibility patch for combat realism?
#15
Releases / Re: [A16][WH40k] Astra Militarum Imperial Guard Mod v1.41 (22/12/16) A16 Update
December 22, 2016, 05:51:13 PM
can us combat realism using peasants get a compatibility patch