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Messages - Bergamoth

#1
Quick update, since no1 responded and maybe one day someone may have the same questions i'll post what i found out so far...

I haven't found a way for 2 or more resources to drop at the same time, BUT for crops i managed to make the crop become a "Dying, harvested Potato"(for exemple) which in turn can be "harvested" for plant matter to be turned into straw or fertilizer. Did the same thing if the plant is burned which can be harvested for fertilizer...

Did so by creating a new thingy in Plants_Special.xml and added it in the code for each plant with

<burnedThingDef>BurnedCrop</burnedThingDef>
<choppedThingDef>Leftovercrops</choppedThingDef>


Anyway, i'm in no means a programmer or anything, probly there's a better and smarter way... This is how i did it. Hope it helps someone one day.   
#2
Mods / Multiple resources when harvesting/mining
May 30, 2023, 08:17:45 AM
Hello friends!

As the title says, i'm trying to mod the game files to make something like Rice, when harvested to drop rice + some other resource, same for steel ores and etc, is it possible? Has any1 done something similar?

Thanks in advance for the atention!
#3
Mods / Re: [Mod Request] Religion
October 15, 2018, 12:27:02 PM
Quote from: Canute on October 15, 2018, 09:54:07 AM
*reach Bergamoth the big book "How to start modding for Rimworld" *
Sound like a pretty complex social/faction interaction system.
And like Psychology mod, i bet full of possible conflicts !

Yes, its indeed why i play rimworld... Its the first time i ever tryed "moding" a game myself and i find it extremely frustrating AND rewarding. Sadly, i don't have the skill and MOSTLY the TIME to learn and mod the game more indephtly (not easy to live by yourself in a 3rd world country)
#4
Mods / Re: [Mod Request] Religion
October 15, 2018, 09:20:55 AM
Yeah... These mods are fun! But i'm actually looking in a way to implement politics/cult/religion in the game...  I know that there are way to devmode give traits and etc, and i can edit the game files... But still, i wish there was a way to manage the traits/mood buffs and debuffs of my colony... That's where religion/politics would go into...

Like i sayd before, if the colony gets attacked 10 times by the same faction, with no justification besides they wanting to steal and enslave us, there really should not be a debuff for killing the prisioners... I mean... They came in and killed our dogs!! We removing theyr limbs and organs its totally justified.

Religion/politics would change the way the colony sees those executions as justice or w/e...
#5
Mods / [Mod Request] Religion
October 11, 2018, 03:41:09 PM
Hello my good people!

I love this game, but i must admit... I NEVER play as it is intended...

99% of my games are a tribal only, no electricity, no guns, no hightech... I use a lot of mods and moded the game myself a ton too to accomodate that playstile...

Anyway, what i REALLY wish i could get is a RELIGION mod... A way to impose in my colonist a cult way of thinking, literaly changing traits, mood buffs and etc...

1st ex: Setting my Tribe religion/policy to full Cannibal... So every new colonist is endocrinated to become a cannibal, might take some time depending on individual and etc...

2nd ex: Sacrificing raiders/animals/tribals/food/resources/etc to the gods, via tottens, statues, bonfires.... Removing organs and body parts... Straight up torturing prisioners to appease the gods... Giving my tribals some mood BONUS instead of the debuffs i get...

Third Ex: Making our tribe peacefull, giving boosts to food/animal/crafting production and etc...

Anyway, i know it focus a lot on tribal playtrought, but i think it can work for even high tech colonies/playthroughts...

All i wish was a little more control on the policies/religion/culture of my colony...

Anyway, hope this inspires some amazing mod makers i've seen in this forum over the years!

Cheers!
#6
Support / Re: Full Mountain Map
September 13, 2018, 12:28:35 PM
Holy shit!!! Exactly what i wanted!! Thanks a lot! Wish there was a way for me to eddit these things w/o the need of a mod, since every update they tend to take a while to it... But thanks!!!
#7
Support / Full Mountain Map
September 13, 2018, 11:45:14 AM
Hey guys! i've bin tinkering with the game files a bit with mild sucess..

But right now i REALLY want to know how to create a FULL MOUNTAIN map, is there a way?

To increase the number of mountain tiles when the map is created by edditing or changing the Defs?!

A BIG mountain Lump that ocupies 90% of the map, except for the borders? Like a Vulcano shaped base?

Is it possible? How?

Thx a lot for the patience! XD
#8
Mods / Re: Leather stacks
July 12, 2016, 02:14:06 PM
I see.. Thank you!
#9
Mods / Re: Leather stacks
July 12, 2016, 12:49:28 PM
I've found a way to increase almost every other stack size by just editing the .xml files in the core folder... The only resource ones i've failed to find is the Leather and Meat stacks. That's what i'm asking here, does any one know there those can be found?
#10
Mods / Re: Leather stacks
July 11, 2016, 10:59:20 PM
I'm homebrewing it a bit, want to increase the leather stack to 250 or something.
#11
Mods / Leather stacks
July 11, 2016, 08:49:22 PM
Hello! Anyone can tell me where in the .xml is the leather stack limit located? I've found all other resources but not leather...