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Messages - LDV

#1
Quote from: notfood on July 13, 2016, 11:11:09 AM
Exception from asynchronous event: System.ArgumentException: An element with the same key already exists in the dictionary.

Pretty certain it's the CombatRealism bug for assigment tabs that happens when you assign things and the ids get duplicated.

To prevent it from happening you need to update CombatRealism to this version: link

The thing is, you need to edit your save and find the assigment tag and remove the duplicates.

The odd thing is, HardcoreSK's latest version in github has the right version, perhaps you haven't gotten the very latest? (2 days ago)

I have the newest version. But clearing assigment tag helped, the save works! Thank u very much, you guys do amazing work, wish u luck!
#2
Hello, i have installed fresh A13 and Hardcore SK mod pack and i have a problem with loading saves after something like 1 hour of play. It crashes when loading assets. Reinstalling game and modpack does nothing. Error log in attachment, there are a few errors at the end:

Exception from asynchronous event: System.ArgumentException: An element with the same key already exists in the dictionary.  at System.Collections.Generic.Dictionary`2[Verse.Pawn,Combat_Realism.Loadout].Add (Verse.Pawn key, Combat_Realism.Loadout value) [0x00000] in <filename unknown>:0   at System.Linq.Enumerable.ToDictionary[LoadoutAssignment,Pawn,Loadout] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0   at System.Linq.Enumerable.ToDictionary[LoadoutAssignment,Pawn,Loadout] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector) [0x00000] in <filename unknown>:0   at Combat_Realism.LoadoutManager.ExposeData () [0x00000] in <filename unknown>:0   at Verse.PostLoadInitter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0   at Verse.MapIniter_LoadFromFile.InitMapFromFile (System.String fileName) [0x00000] in <filename unknown>:0   at Verse.RootMap.<Init>m__513 () [0x00000] in <filename unknown>:0   at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object  at Verse.VerbTracker.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Verse.CompEquippable.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.get_verb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.InitAvailableFireModes () [0x00000] in <filename unknown>:0   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object  at Verse.VerbTracker.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Verse.CompEquippable.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.get_verb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.InitAvailableFireModes () [0x00000] in <filename unknown>:0   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object  at Verse.VerbTracker.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Verse.CompEquippable.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.get_verb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.InitAvailableFireModes () [0x00000] in <filename unknown>:0   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object  at Verse.VerbTracker.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Verse.CompEquippable.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.get_verb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.InitAvailableFireModes () [0x00000] in <filename unknown>:0   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object  at Verse.VerbTracker.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Verse.CompEquippable.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.get_verb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.InitAvailableFireModes () [0x00000] in <filename unknown>:0   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object  at Verse.VerbTracker.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Verse.CompEquippable.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.get_verb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.InitAvailableFireModes () [0x00000] in <filename unknown>:0   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object  at Verse.VerbTracker.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Verse.CompEquippable.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.get_verb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.InitAvailableFireModes () [0x00000] in <filename unknown>:0   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object  at Verse.VerbTracker.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Verse.CompEquippable.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.get_verb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.InitAvailableFireModes () [0x00000] in <filename unknown>:0   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object  at Verse.VerbTracker.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Verse.CompEquippable.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.get_verb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.InitAvailableFireModes () [0x00000] in <filename unknown>:0   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object  at Verse.VerbTracker.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Verse.CompEquippable.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.get_verb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.InitAvailableFireModes () [0x00000] in <filename unknown>:0   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object  at Verse.VerbTracker.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Verse.CompEquippable.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.get_verb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.InitAvailableFireModes () [0x00000] in <filename unknown>:0   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object  at Verse.VerbTracker.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Verse.CompEquippable.get_PrimaryVerb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.get_verb () [0x00000] in <filename unknown>:0   at Combat_Realism.CompFireModes.InitAvailableFireModes () [0x00000] in <filename unknown>:0   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0


Any ideas?

[attachment deleted by admin - too old]