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Messages - Wild_Wolve

#1
Quote from: Shinzy on June 19, 2020, 12:38:39 PM
Thank you Wolve! I'm glad you love the mod so much ;D
Much like Canute above said, the pants seem to be in the pant section when I tested Prepare carefully and this together

I'm unsure what could even cause such a thing to happen, and if everything else seems to be working correctly, I would recommend a simple workaround for this: Which is to put the desired pants to drop pod in with your pawns through the equipment tab on the prepare carefully screen

You'd end up avoiding having to spend (possibly) hours trying to figure what exactly is the cause of this


uhh very clever! could be like it was from my own head! i will try that, thank you

oh i almost forgot!
maybe you can add something?
i absolutly love in RL those really long leather coats. i actually still have one. black leather, ends at the end of my leg and the beginning of my feet. just forgot how that part of the leg is calling in english.
may you can add black leather to ths duster? there is black wool, black synthreath, .. if i remember correctly bot no black leather.
#2
oooooooooouuuuuuuuuwwwwwwwwuuuuuuuuuoooouuuooouuuwwwwwuuuuuuuuuuuuuu *wolf howling*

hi everyone and greetings from vienna / austria

firt of all .. this is an really awesome mod. everytime i reinstall the game (for update) and gathering a new mod-setup i install apparello 2. must have for me. ^^
so i did it again.
i buyed the royalty dlc, updatet rimworld und moded the game completly new. and of course i subscribed your mod also at the steam workshop, like prepare carefully and a huge amount of other mods.
now, as i wanted to set up a new custom character with the prepare carefully mod ... i noticed something strange:
the pants sektion was empty and all the pants from your mod were in de bottom layer outfit section, ths skirt, the jeans, the cargo pants, ...

is there a fix for that? or is there a way to change  - i don't know - some sort of catergory for a apparello item? so i may could put them in the right section?

i don't get any error messages after i run into some starting problems, which was solved by changing the load order.
thanks for your work on the mod

Wolve
#3
Mods / [request] rename animals
May 30, 2017, 11:14:39 PM
ooooooouuuuuuuuuuuuwwwwwwuuuuuuuuuooooouuuuuuuuuu *wolf howling*
hello community and greetings from vienna / austria

i already wrote a suggestion in the topic of EdB's prepare carefully, where this right here is part of ... but i wanna request a stand alone mod to.

it would be cool if i can rename every animal, which is part of my colony, no matter if tamed, self tamed, buyed from a trader or comming with the original colonists at the beginning of the game. wild animals not ... but every others yes.

this times i like to start new colonies with a prepare carefully preset with two colonists (Wolve - myself, and Amy a yooung woman) and to huskies.  and i find it a little bit annoying that i can not give a name to the dogs on my own ... or every anmal later in the game

i would appreciate if some one could make a small mod of this
#4
ooooouuuuuuuuwwwwwwwwuuuuuuuuuuooooooooooouuuuuuuuuuuuuuu *wolf howling*
Hello community and greetings from Vienna/austria ^^

first of all ... EdB? i wanna say thank you
thank you for this mod und especially for not giving it up, prepare carefully is in my opinion one of the most importand mods of all ^^

now i have a suggestion for the animals

as a animal loving person a animal is every time a fully part of my family. so i found it strange evertime i start a new world in rimworld or making a new preset. now i don't understand anything about modmaking and programming but i don't thinmk it's a big deal. can you add a new tab to your preset screen, for animals, so i could customized them, insteed of add a new animal as a peace of equipment?

right now we have a tab for charakters, a tab for relations and a tab for equipment. in the animals tab, i would suggest, you can change the name of an animal, the health - like in the charakterstab, how old the animal is, the gender,  of course what kind of animal it is, and if there is a bond with one of the colonists

what do you think EdB? are yo interested in this idea? ^^
#5
Mods / Re: [Request] Less Mud/Marshes
May 30, 2017, 03:44:44 PM
i have same problem here  ... and editing the biome defs does not seem to change anything

i love to dig into a mountainsside at a temperate forest for a cave colony .... but it is almost impossible because i have every where half of the entire mountain lentgh water, mud or marshy soil, where a can't build anything on it
actually its even way more than the half of the lentgh of the mountainside

it would be very cool if there would be some more costumization options for the map generator .... for exaple for more or less mashy soil, or for more or less water an the map
right now the only thing, you can set up for the map, is how big the map should be, 400 x 400 tiles at maximum
#6
i don't get any other logs, than the last one i postet. that one, where you said ...
Quote from: RawCode on February 20, 2017, 08:47:10 PM
probably issue related to order of mods and only to order, i will research more. sadly, provided log have no information about original cause of issue, but still can be useful in similar cases.

i just thought maybee some body will have an idea

the only thing i can post is the log messages i get at game start after i installed your mod rawcode  :-\

that here ---> https://gist.github.com/0d279341555683a5fcc0fe0e64f7a358

i mean, i can play now because of your mod rawcode, i can build chesstables, so my colonists can regain joy. but the problem itself is still there, the horseshow pins dissapered instand after been build
#7
i'm stilll have this problem

so any other ideas? anyone?
#8
ok
maybee you see something i do not. here is my modlist how you cann see it in my ingame mod menu

Core
HugsLib
LockableDoors
Core driller
Glitter tech
Coredriller glitter tech addon
mechanoid recycling
LED Lights
A16 Rimhair Styles merged
AC-enhanced Hauling
Bulk meals
MineItAll
Recolor Stockpile
Condition Replacement
Rimfall: The frontier (1.30)
JTZoneButtons
AC-Enhanced Crafting
Better Pawn Controll
Mending
Hauling Hysteresis
[sd] advanced powergeneration
Vegetable Garden
Mo'Events
(ONLY MOAT) More vanilla Turrets
Hospitality
Minerals and Materials
More Trade Ships
Project Fallout v1.4
Animal tab
Allow Tool
Efficient Light
Increased Forest desinty -  base version V5.0 A16
EdB Prepare carefully
Expanded Prosthetics and Organ Engineering
Medical tab
NoMoreLazyPawns
20th Century Weapons Mod (20CWM)
[A16] Red Army
[T] MoreBedsVanilla
[A16] Wehrmacht
Research Scrollbars
FFGermanShepherd
More Furniture
Kagimono
#9
Did that. i install your mode and did a test map.
my colonist build a horse shoe pin und ich have the log for you
look here ---> https://gist.github.com/9a37d8dc96b2751ec0a5fc79535322f1

after the horseshoepin my colonist build a chesstable and finished the job succesfully. the chesstable was still there, so no log errors from that one ö.ö
i don't get why ... befor i installed your mob - rawcode - no one of the joy objects worked.
#10
ok Spdskatr
i rearranged the mods, like you said. and i installed Core Driller mod. don't kn ow why, but for some reason it was not installed.
now the log messages don't pop up anymore at the gamestart like it does it til today. thanks so far .. that's better

but i still can't build any joy items
i deactivated FFgermanshepard and tried again ......... but nope,  nothing, my Colonist build a chesstable and a horseshoe pin and it dissapeard instandly.

same thing mit the More Furniture mod ......... nothing

i still have this strange bug

Rawcode, if you write something to get rid of this bug. sorry i don't get it. i understand nothing about programing
#11
ok ... did that and got some kind of an error message in debug log

look here -->https://gist.github.com/a86da0c63cdf180d60f761438cba4d6e
#12
hm sorry
i didn't noticed, that the screenshot is so bad to read. it looked pretty good, after i made the screenshot. seems the quality got down after the upload on imgur.
i klicked on the "share log" button - here is the link tzo the log file --> https://gist.github.com/d6a12e32f7ba6e82c93533524444892d


#13
ooooooooouuuuuuuuuuuuuuuuuwwwwwwwwwwwwuuuuuuuuuuuuuuuuoooooooooooooooouuuuuuuuuuuuuuuuuuuuuuuu
wolfhowling and greetings from vienna / austria
hello community


i found a strange bug, which is pretty annoying. i can't build any joy items.
after the last update and after time goes by, where mod creators can update their mods to the current rimworld build, i startet a new colony. now i tried a few times to build a horse show pin and a chesstable,  but it didn't work. i place'd the blueprint, my colonist grab the materials and build it instand, but it instandly dissapeard
i had this strange bug in the past with the cooler but i don't remember, how to fix it.

as i don't know, if this problem is caused by one of the mods, i'm using, i don't know which modder i should contact to get help with it. so i wrote this in here.


my modlist (all are from the steam workshop):
Research Scrolbars
HugsLib
[A16] Wehrmacht [unmaintained]
T] MoreBedsVanilla
[A16] Red ARmy [unmaintained]
20th Century Weapons Mod (20cwm)
NoMoreLazyPawns
Medical Tab
Expanded Prothestics and Organ Engineering
EdB prepare Carefully
Increased Forest Desnity - Base Verion V3.0 A16
Glitter Tech
Efficient Light
Alow Tool
Animal Tab
(A16) Project Fallout v1.4
More Trade Ships
More Furniture
Minerals and Materials
Hospitality A16
A16 [Only Moat] More Vanilla Turrets
Mo'Events
Vegetable Garden
[sd] advanced powergeneration
Hauling hysteresis
Mending
better Pawn Control
AC-Enhanced Crafting
JTZoneButtons
Rimfall: The frontier (1.30)
Deep Core Miner A16 - Glittertech Addon
Condition replacement A16
Recolor STockpile A16
MineAtAll
Bolk meals
AC-Enhanced Hauling
A13 RimHair Styles merged
Lockable Doors
LED lights
Mechanoid Recycling
FF GermanShepard

(yeah i know! that are amny mods :P)


after game start ... i get a few error messages at the console. i made a screenshot of it ---> http://imgur.com/a/Bzj4S
no idea if those may part of the problem
aside from this bug now, the error messages seems not to have any effect, as far as i can say so far. didn't have any other problems, and game starts slow but fine



hoping for some help here
Wolve


#14
Diana
tomatos are vegetables, not fruit.
#15
Quote from: BlackSmokeDMax on September 15, 2016, 11:58:35 AM
My guess - When using Muzzy Utils it adds a new feature to the Storage lists: "Allow Fresh", this appears right near the "Allow Rotten." So you probably just need to click that and you should be good.


wow .. that was in deed the reason, now amyand wolve can haul food as wished. hm interesting! i just wondering why apples and dried fruit meals didn't work but cherries did. butt well ... it seems to work now
thanks a lot Blacksmoke xD