Quote from: Tynan on July 22, 2016, 02:55:12 AM
I'm gonna balance this in next build.
For now though - let it be brutal!
It is brutal, but in the case of my original post, I think understandable in part. These pawns lost both family members and lovers because of the interconnectedness of the colony relationships. I feel for them, which for this type of game is really the point, right?
I guess I was hoping for some option to have a pawn, perhaps one with high Social, comfort them. A backrub and "there, there. Everything is going to be okay." It seems like a good opportunity to have some ability for other colonists to provide positive support, rather than just the negative interventions, like arresting.
How do I get a psychic soother? I might not have the tech for that.
Thanks, all, for suggestions on expanding joy/entertainment time in each schedule. I had not tried that.
I was afraid of getting these pawns into beer, even though I have a lot of hops in my cooler. I know if I were stranded on a hostile planet I would probalby not stop drinking.