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Messages - jerpo

#1
General Discussion / Re: Fixing a cycle of despair?
July 25, 2016, 10:42:23 AM
Quote from: Tynan on July 22, 2016, 02:55:12 AM
I'm gonna balance this in next build.

For now though - let it be brutal!

It is brutal, but in the case of my original post, I think understandable in part.  These pawns lost both family members and lovers because of the interconnectedness of the colony relationships.  I feel for them, which for this type of game is really the point, right?

I guess I was hoping for some option to have a pawn, perhaps one with high Social, comfort them.  A backrub and "there, there. Everything is going to be okay." It seems like a good opportunity to have some ability for other colonists to provide positive support, rather than just the negative interventions, like arresting.

How do I get a psychic soother? I might not have the tech for that.

Thanks, all, for suggestions on expanding joy/entertainment time in each schedule.  I had not tried that.

I was afraid of getting these pawns into beer, even though I have a lot of hops in my cooler.  I know if I were stranded on a hostile planet I would probalby not stop drinking.
#2
General Discussion / Fixing a cycle of despair?
July 21, 2016, 03:40:04 PM
Anyone have any suggestions on ending a cycle of despair? After a sapper raid killed off 2 pawns who were family and/or lovers of the whole colony, everyone is having breaks, with frequent berserks.

Is there any way to boost joy fast? I made some horse shoe pits and chess tables.  I don't have the materials for billiards or TV (no cotton and no machine parts)
#3
This is my first play through and I haven't done anything with restricted zones for anybody, but that's a good idea. 

In the game, this cat story ends with the mass slaughter of the little guys, with no negative repercussions.
#4
So last night I got the massive cats event and my cave base was soon overrun with cats.  After a while they started to annoy me so I decided to rid myself of them.  I was worried slaughtering them might hit me with a debuff, so I placed a bunch of animal sleeping spots in a room and after they went to sleep I walled it off, Cask of Amontillado style.  After some period of time (a day?) I get the message that they are starving. Good, plan is working, right?  Except that one of my pawns saves the kitties by going around to the outside of the base and mining out an opening in my cat tomb, letting them all out. 

So can the pawns decide to mine objects blocking their way even if you haven't marked it for mining?  It strikes me as a bit scary that my pawns are developing autonomy.
#5
Thanks, Tynan. Keep up the good work!
#6
General Discussion / Re: Traps
July 19, 2016, 10:24:04 AM
It's all fun and games until someone loses an eye to their own trap, about 5 minutes after setting it.
#7
Bugs / Map all black at start and in game
July 19, 2016, 10:18:17 AM
I can't post screen shots or save games, as I'm now at work, but maybe you can help anyway.

I'm playing the current version, dl'ed from Steam yesterday, on Mac OSX El Capitan.

On starting a new game, the map is not visible: it's all black.  I clicked around till I found a montain starting location and the game starts fine.  Inside the game, using the map also shows only a blacked out map. I exited and restarted a couple times; didn't help.

Thanks.