Some stuff is invisible if I use Officer winters, did not test others also here are logs, don't know what to do.
Failed to find any texture while constructing Multi(initPath=SandstoneMuffalo/SandstoneMuffaloPack, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Verse.Log:Error(String)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
Verse.PawnGraphicSet:ResolveAllGraphics_Patch1(Object)
Verse.Pawn_AgeTracker:<RecalculateLifeStageIndex>m__7C6()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:ExecuteWhenFinished(Action)
Verse.Pawn_AgeTracker:RecalculateLifeStageIndex()
Verse.Pawn_AgeTracker:get_CurLifeStageIndex()
Verse.Pawn_AgeTracker:get_CurLifeStageRace()
Verse.Pawn_AgeTracker:get_CurLifeStage()
Verse.Pawn:get_BodySize()
RimWorld.Need_Food:get_MaxLevel()
RimWorld.Need:set_CurLevelPercentage(Single)
RimWorld.Need_Food:SetInitialLevel()
RimWorld.Need:.ctor(Pawn)
RimWorld.Need_Food:.ctor(Pawn)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[], Object[])
System.Activator:CreateInstance(Type, Object[])
RimWorld.Pawn_NeedsTracker:AddNeed(NeedDef)
RimWorld.Pawn_NeedsTracker:AddOrRemoveNeedsAsAppropriate()
RimWorld.Pawn_NeedsTracker:.ctor(Pawn)
RimWorld.PawnComponentsUtility:CreateInitialComponents(Pawn)
Verse.PawnGenerator:DoGenerateNewNakedPawn(PawnGenerationRequest&, String&, Boolean)
Verse.PawnGenerator:GenerateNewNakedPawn(PawnGenerationRequest&)
Verse.PawnGenerator:GeneratePawn_Patch1(PawnGenerationRequest)
Verse.PawnGenerator:GeneratePawn(PawnKindDef, Faction)
EdB.PrepareCarefully.EquipmentDatabase:CreatePawn(ThingDef, ThingDef, Gender)
EdB.PrepareCarefully.EquipmentDatabase:CreateEquipmentEntry(ThingDef, ThingDef, Gender, Int32)
EdB.PrepareCarefully.EquipmentDatabase:CreateEquipmentEntry(ThingDef, Gender, Int32)
EdB.PrepareCarefully.EquipmentDatabase:AddThingDef(ThingDef, Int32)
EdB.PrepareCarefully.EquipmentDatabase:BuildEquipmentLists()
EdB.PrepareCarefully.EquipmentDatabase:.ctor()
EdB.PrepareCarefully.PrepareCarefully:Clear()
EdB.PrepareCarefully.PrepareCarefully:Initialize()
EdB.PrepareCarefully.Page_ConfigureStartingPawns:<DoWindowContents>b__2()
RimWorld.Page:DoBottomButtons(Rect, String, String, Action, Boolean)
EdB.PrepareCarefully.Page_ConfigureStartingPawns:DoWindowContents(Rect)
HugsLib.GuiInject.<>c__DisplayClass1:<_WindowOnGUI>b__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)
EDIT: Uninstalled resource muffalo, seems to have fixed the error in the logs but everyone is still invisible.
EDIT 2: Bug was fixed
Failed to find any texture while constructing Multi(initPath=SandstoneMuffalo/SandstoneMuffaloPack, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Verse.Log:Error(String)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
Verse.PawnGraphicSet:ResolveAllGraphics_Patch1(Object)
Verse.Pawn_AgeTracker:<RecalculateLifeStageIndex>m__7C6()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:ExecuteWhenFinished(Action)
Verse.Pawn_AgeTracker:RecalculateLifeStageIndex()
Verse.Pawn_AgeTracker:get_CurLifeStageIndex()
Verse.Pawn_AgeTracker:get_CurLifeStageRace()
Verse.Pawn_AgeTracker:get_CurLifeStage()
Verse.Pawn:get_BodySize()
RimWorld.Need_Food:get_MaxLevel()
RimWorld.Need:set_CurLevelPercentage(Single)
RimWorld.Need_Food:SetInitialLevel()
RimWorld.Need:.ctor(Pawn)
RimWorld.Need_Food:.ctor(Pawn)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[], Object[])
System.Activator:CreateInstance(Type, Object[])
RimWorld.Pawn_NeedsTracker:AddNeed(NeedDef)
RimWorld.Pawn_NeedsTracker:AddOrRemoveNeedsAsAppropriate()
RimWorld.Pawn_NeedsTracker:.ctor(Pawn)
RimWorld.PawnComponentsUtility:CreateInitialComponents(Pawn)
Verse.PawnGenerator:DoGenerateNewNakedPawn(PawnGenerationRequest&, String&, Boolean)
Verse.PawnGenerator:GenerateNewNakedPawn(PawnGenerationRequest&)
Verse.PawnGenerator:GeneratePawn_Patch1(PawnGenerationRequest)
Verse.PawnGenerator:GeneratePawn(PawnKindDef, Faction)
EdB.PrepareCarefully.EquipmentDatabase:CreatePawn(ThingDef, ThingDef, Gender)
EdB.PrepareCarefully.EquipmentDatabase:CreateEquipmentEntry(ThingDef, ThingDef, Gender, Int32)
EdB.PrepareCarefully.EquipmentDatabase:CreateEquipmentEntry(ThingDef, Gender, Int32)
EdB.PrepareCarefully.EquipmentDatabase:AddThingDef(ThingDef, Int32)
EdB.PrepareCarefully.EquipmentDatabase:BuildEquipmentLists()
EdB.PrepareCarefully.EquipmentDatabase:.ctor()
EdB.PrepareCarefully.PrepareCarefully:Clear()
EdB.PrepareCarefully.PrepareCarefully:Initialize()
EdB.PrepareCarefully.Page_ConfigureStartingPawns:<DoWindowContents>b__2()
RimWorld.Page:DoBottomButtons(Rect, String, String, Action, Boolean)
EdB.PrepareCarefully.Page_ConfigureStartingPawns:DoWindowContents(Rect)
HugsLib.GuiInject.<>c__DisplayClass1:<_WindowOnGUI>b__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)
EDIT: Uninstalled resource muffalo, seems to have fixed the error in the logs but everyone is still invisible.
EDIT 2: Bug was fixed