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Messages - paulosaurus

#1
Quote from: Sinosauropteryx on January 20, 2017, 03:39:39 PM
- Embrasures are op af. A simple perimeter wall with recessed entrances protected by embrasures makes raids trivially easy. Enemies will lock onto attacking a door, stack up in the hallway, and can be mowed down point-blank without retaliation. Manhunters and thrumbos are even more of a joke, they will run around aimlessly, unable to acquire a target. This is less a problem with the mod and more a problem with the poor AI, which is not trained to handle embrasures. I suppose it's the same problem as killboxes in vanilla.

I've been away from Rimworld for a while, but I remember this being an issue with Combat Realism in A13 as well, and someone made a patch for it to solve the issue, it seemed to work well from what I remember. The problem is, this was back when CR used CCL, and as such the workaround also used CCL.

Here's the links to both the post about it in the old thread, as well as the github page for the patch, just in case anyone with any modding ability wants to look into it.

Link to post in old thread: https://ludeon.com/forums/index.php?topic=9759.msg220390;topicseen#msg220390
Github page for patch: https://github.com/Krutchen/CombatRealism/releases/tag/1.6.52
#2
Mods / Re: [Mod Request] Corpse flammability
October 14, 2014, 04:27:42 PM
Yeah, I was worried about that. I had a look around the .xml files as well, but couldn't find anything and thought I'd ask here in case someone knew better, or I was missing something obvious.
#3
Mods / [Mod Request] Corpse flammability
October 14, 2014, 12:27:50 PM
Hey guys, I've lurked here for quite a while, but never felt the need to say anything until now. Like the subject implies, until A7 I liked to use the old corpse removal method of hauling them into a cave, then lighting 'em up and watching the fire take care of everything. But it seems in A7, all corpses (human and animal) have a flammability of 0%.

I know the crematorium is in the core game for this exact purpose, but I like seeing the piles of my enemies go up in flames.

Does anyone know if the flammability of corpses can be modified?

Thanks in advance, guys!