Quote from: Sinosauropteryx on January 20, 2017, 03:39:39 PM
- Embrasures are op af. A simple perimeter wall with recessed entrances protected by embrasures makes raids trivially easy. Enemies will lock onto attacking a door, stack up in the hallway, and can be mowed down point-blank without retaliation. Manhunters and thrumbos are even more of a joke, they will run around aimlessly, unable to acquire a target. This is less a problem with the mod and more a problem with the poor AI, which is not trained to handle embrasures. I suppose it's the same problem as killboxes in vanilla.
I've been away from Rimworld for a while, but I remember this being an issue with Combat Realism in A13 as well, and someone made a patch for it to solve the issue, it seemed to work well from what I remember. The problem is, this was back when CR used CCL, and as such the workaround also used CCL.
Here's the links to both the post about it in the old thread, as well as the github page for the patch, just in case anyone with any modding ability wants to look into it.
Link to post in old thread: https://ludeon.com/forums/index.php?topic=9759.msg220390;topicseen#msg220390
Github page for patch: https://github.com/Krutchen/CombatRealism/releases/tag/1.6.52