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Messages - Iceman8619

#1
It isn't that it is not worth it. It can most definitely be worth it depending on your base's needs. What I'm saying is the ductwork is not working as intended in certain situations. Obviously there is intent for the cooler and exhaust to be able to directly use the ductwork for the flow of cool and warm air. That's why a toggle switch added on these devices to toggle between the room and the network. There are also toggles to toggle between the upper and lower ducts. Once the ducts are working in this fashion, this will be an essential mod for me as I will use it in every play through. Currently, setting it up to vent the exhaust directly to the outside or into an empty shaft that vents outside is exactly what I'm already doing so that isn't any different for me. The flow through the ducts to the rooms and smart vents will be nice for heatwaves / volcanic winters. As far as the bugs reported by others, I haven't experienced the NaNC but. I am, however, using the updated .dll file provided earlier in this post. That might be why I haven't seen it manifest.
#2
Alright I'm glad I had a decent understanding of things after all. I did get things working via cooling the room. Unfortunately, as you say, this means that the exhaust has to exhaust outdoors or to a "vent" shaft that will vent it to the exterior of the base. This really isn't any better than the setup I already came up with before (aside from the smart vents which will allow the rooms to stay at a near constant temp). Hopefully this mod will continue to grow and expand. I absolutely love the idea behind it. It really should be a part of the vanilla game imo.
#3
Quote from: faltonico on April 10, 2017, 12:56:10 AM
@Iceman8619
Post an snapshot of your setup, maybe somebody can help you make it work.

I posted an imgur gallery of my setup. I also tried to put descriptions of the images as well as display relevant information. I appreciate the assistance. I'm trying to make sure that I have the correct understanding of how this mod is intended to function. Thanks!

http://imgur.com/a/P0UsS
#4
First off, let me say that I absolutely love the ideas that this mod brings to the game. This can truly redefine heating / cooling in the game. However, I currently have not been able to get the ducts working.

I've tried multiple different setups. Personally, the way I envision the HVAC setup in my base is, rather than simply venting the heat (assuming you are in a temperate area) I'd rather recycle it through my system and output it to indoor greenhouses, traps (infestations, raiders, etc) and other areas of my base. This seems doable with this mod.

However, I've yet to find a system to allow that setup to happen. I've tried adding 5x+ intake ducts for the Industrial Cooler so that air (14 C from a 4x10 room) flows into the cooler, is cooled down and then output into the lower ducts. The Industrial Cooler was set to -10C. I then then setup the exhaust to flow into the upper ducts. Initially I tried venting the upper ducts outside into an non-roofed wide-open area via output ducts. The exhaust ducts showed 0 flow. I then added 5x air intakes (14C initial Temp) to the system to push air into the exhaust and generate flow to push the hot air out into the open area.

While this worked in practice, the industrial cooler was still not cooling down the air enough to cool down a 5x6 room that was initially at 14C. to -10 C or even 0C. I added additional output ducts into the room (using the 1x input -> 4x output  ratio). This still was not cooling the room.

The room itself was separated from the cooling area by a 3 tile hallway and was insulated with 3 granite walls (6 tiles in total separation). I double-checked and ensured that all ducts were correctly setup to the appropriate duct and that everything was powered and active.

While I love this mod and the work that has been done, the ducts currently do seem to have issues. I greatly look forward to seeing further progression of this mod as I know it will be a great addition to my base.

If anyone has any suggestions for me to try, I am more than open to them. Thanks!
#5
Outdated / Re: [A14] Community Core Library v0.14.3.1
October 14, 2016, 04:12:58 AM
While I am just as excited as the next person for the release of the new CCL for A15, we all have to remember that patience is a virtue. Coding, even for games, is a time consuming process. Bug squashing is also a huge part of that process. I'd much rather wait for a version that is as bug free as possible than these guys putting out a version every 5 minutes for hotfixes because sufficient bug testing wasn't done.

Patience people. Patience is a virtue. We know the quality of work that the team does. Give them the time and space that they need to feel it is ready for release. Start up a new colony with mods that don't require CCL. A15 was a very good release in itself. Much that has been requested in the past has been added. Time crawls when the mind is idle.