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Messages - solidspoon

#1
Releases / Re: [A14] Glitter Tech v1.65
August 07, 2016, 06:13:01 PM
love the mod, thought i would just give some feedback.

My first few encounters with commandos ripped me a new A**H**E, took me a while to get a grip on proper tactics and the ability to take down without taking mega brain damage from the mirror universe where stormtroopers hit their targets...

once the first encounter has been dealt with. you now wield the power of greyskull destroying any neanderthal that wonders into your neighborhood.

this does make it a slight bit boring until the next encounter with.... them.

which brings me to a thought, i am not very tech savvy with code and that but is there a way to make weapons scale able or make them locked so they can not be used until a certain weapon level is reached or researched, the same for armor?
#2
Mod bugs / walls have become un deconstruct-able.
July 28, 2016, 05:41:48 PM
so i'm fairly though a game and all of a sudden the walls in my base and any old walls have stopped giving me the deconstruct/claim tab. i can not assign colonists to deconstruct as there is no drop down menu when i right click them. the only way i can is to dev mode and destroy wall which i really don't want to do. i should note i noticed it up around the wood fire generators first. most of the base you can use the deconstruct tool and sweep over the base but in that area they do not highlight.

mods:
community core library
community core library - vanilla tweaks
miscellaneous "CORE"
expanded prosthetics
hospitality
glitter tech
work tab
stonecutting tweaks v1.02
medical tab
misc. robots
ED-more vanill aturrets
spoons hair mod
double population
vegetable garden
modular tables v1.48
more trade ships
ED-omnihel
dont mourn the dead v1.01
ED-reversecycylecooler
natural surgery (more)
efficiant light
mad skills
craftable robots
LT-doormat
turbinestuffed
smallsolarstuffed
solarstuffed
thermalstuffed
conduitstuffed
batteriesstuffed
powercell
nomorelazypawns
ED-laser drill
follow me!
relations tab
animal tab
LT-soiling
redistheat
RT quantum storage
more vanilla turrets
RT power switch
personalshieldMKII
quarry
cartharsisrebalance
anti bug resonator
NW sterile wall
talons
misc. MAI
RPG
RT's weapon pack
explosive snowmen.

I have attached a zip save. it was tricky to get under 600Kb but i used 7zip and archived it with a dictionary size of 1536 and a word size of 273.
that may sound stupid and i don't know exactly what it means but it workded. i'm not too good with dev logs and such so hopefully someone else can have a look and find out what's going on.

also please let me know if there are any interference with mods i am runnning atm as i don't know too much on that but i have read most of the mod forums to make sure nothing clashes.. thanks :)

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#3
Hey guys. so I've read through the entire board taking in everything. The latest version is 0.14.1241. this mod has 0.14.1238.
so i changed the about xml. I've tried loading each mod but to no avail.

My situation:
Not a fresh save game (due to many hours of work so far)
Not sure where on the mod list it needs to be.. I.E at the top before other mods or at the bottom.
haven't gone into console due to not running in dev mode ( I assume it's only on that)

Please help, i think this mod is the shit! and would love it to work.

Update: so i've got the debug log and it says "MapComponentInjector: initializing for RTmadSkills.Mapcomponent_RTSkillIncreaser"

it's in white so i am guessing it loaded but is not affecting the exp degrading.

I tried a new save and it works fine but i would really like it to work on this existing colony.