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Messages - Corax

#1
anyone understood whats theproblem with saturated soil? im playing in an extreme desert and it is almost impossible to survive without it!
#2
Quote from: Marduk on August 21, 2016, 03:36:37 PM
Found a bug with hand smelter making copper alloy when ordered to smelt tin alloy, fixed that if anyone is interested.
Though i wonder why can't i install a hook hand, the definition looks right, yet the recipe doesn't show up in the operations bar, even though peg leg and other full limb operations do show up. Any idea what's up with that?

I noticed that too but i have no idea what's the problem.



I love this mod pack but is a shame that there are so many bugs  :'( :'( but with so many mods and rimworld that isnt very mod-frienldy it's almost unavoidable!
#3
Error related to the Razor Rain event, any workaround?


System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.Explosion.Tick () [0x00000] in <filename unknown>:0
  at Verse.ExplosionManager.MapComponentTick () [0x00000] in <filename unknown>:0
  at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
#4
1 more bug: you can equip fishing rod
#5
has anyone problem with saturated soil? Im traying to plant potatoes, i have seeds but it seems my colonists simply cant interact with it. am I missing something? do i need something in particular?
#6
Quote
Just came here because I was having the same problem D:
In the meantime, open your save file in notepad, do a search for <queuedIncidents> and remove the pending sapper event.

ty for the tip!
#7
I have this annoying bug that keep spamming in the debug screen and kills my fps . It seems related to a raid event.
QuoteSystem.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.RaidStrategyWorker_ImmediateAttackSappers.CanUsePawnGenOption (RimWorld.PawnGenOption opt, System.Collections.Generic.List`1 chosenOpts) [0x00000] in <filename unknown>:0
  at RimWorld.PawnGroupMakerUtility.ChoosePawnGenOptionsByPoints (Single points, System.Collections.Generic.List`1 options, RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
  at RimWorld.PawnGroupMaker_Normal.CanGenerateFrom (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
  at RimWorld.PawnGroupMakerUtility+<GenerateArrivingPawns>c__Iterator87.<>m__1BA (RimWorld.PawnGroupMaker gm) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[RimWorld.PawnGroupMaker].MoveNext () [0x00000] in <filename unknown>:0
  at Verse.GenCollection.TryRandomElementByWeight[PawnGroupMaker] (IEnumerable`1 source, System.Func`2 weightSelector, RimWorld.PawnGroupMaker& result) [0x00000] in <filename unknown>:0
  at RimWorld.PawnGroupMakerUtility+<GenerateArrivingPawns>c__Iterator87.MoveNext () [0x00000] in <filename unknown>:0
  at System.Collections.Generic.List`1[Verse.Pawn].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
  at System.Collections.Generic.List`1[Verse.Pawn]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.ToList[Pawn] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  at RimWorld.IncidentWorker_Raid.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
  at RimWorld.IncidentWorker_RaidEnemy.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
  at RimWorld.IncidentQueue.IncidentQueueTick () [0x00000] in <filename unknown>:0
  at RimWorld.Storyteller.StorytellerTick () [0x00000] in <filename unknown>:0
  at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
#8
i got this annoying hospitality bug:

http://imgur.com/a/YrT6h

any suggestion?