Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - botaxalim

#1
Mods / Re: [Mod request] I'm not a stupid fireman
October 18, 2018, 09:52:06 AM
I usually reducing outdoor home area. So pawn didnt bother kill the fire outside home area
#2
(1) while the game get to right direction, find balance to all game aspect and how to play for every players
i feel overwhelm with many type of skin/leather in this game, its too hard to compare the variation of skin
unless i open wikipedia or guides out there, i know the game have deep crafting table
but this is bad for new- or 100ish hours player
i hope there a tier or category for each skin/leather present in the game
like light - medium - heavy leather, so player can differ
which one best for heat / winter season ?
which one good for speed and small protection ?
which one good for protection?
i hope there more information in game about every types of leather
or makes every types have pros or cons so there no best in slot leather/skin clothing

(2) another suggestion, maybe add another event which is more fit for early - mid or endgame
its getting stale same stuff happen every x days and its just become chore when the story teller just adding number for every same encounter. Most community here gladly giving idea what event is going to add good for this game

(3) about caravan stuff, well i know developer still working on in,  so dont worry about my rant. i dont know how other ppl play it, but for me i just ignore all the quest outside my home base area. its not worth the risk, and even the reward is very good i dont think we can finish the mission without losing limbs. If dev can balance this later, i hope there is incentive to go out there doing Caravan quest, not sitting around in base , waiting wealth /colonist/turret skyrocket. since caravan is the best way make new story for this game, we should go out and scavenge stuff out there. Probably every biome have unique Resource , forcing player to get resource on different area/biome
#3
Animal predatory change. Check map for food, if none herbivore animal present, check for colonist pet, if none kill the nearest human for food. The point is we can avoid random predator eating our colonist, as the player maintain animal ecosystem on the map so the predator not ran out prey/food. Maybe add warning when last wild herbivore animal extict. If player kill all animal except predator, its their own fault if predator attack them

Anoher suggestion, i like the way blight in crop happen, not like old days where suddenly they gone by rng. Now there problem with malaria, plague,flu , muscle parasite etc. Its so stupid they randomly appear, there nothing we can do to avoid. I hope there is indication like gas or mosquito , if colonist stay to long near them they will get sick, their antibodies weaken and such. Using drug before they get in contact will help increasing immunity/antibodies, or we could destroy them with something before the sick gettin on to our colonist.

The point is all event in game ,there should a way to avoid or minimize the problem source. Not just randomly getting out of hand. Like recently food poisoning problem, as long we have decent chef and clean kitchen there no way we got the problem 99%. Not a stupid rng deciding what they wnt to happen without our concern/mistake in first place

And i hope before 1.0 release there at least 10 - 20 more random event to make more story. A 500+ hours player probably already learn and thru all the event
Ty and sorry for my english
#4
anything male medium body, have high shooting and high social
fit on leader criteria
give him red beret and glasses (thru mods thou)
#5
Stories / Re: I captured A rival faction leaders wife
August 06, 2016, 04:46:42 PM
they dont have good relation ,only 10
ithink the leader doesnt care if u chop, eat, sell, kill , harvest organ or beat her
#6
Outdated / Re: [A14] FloorBeautyRebalance
August 03, 2016, 02:53:16 AM
Are this affect wood floor mod which add more wood texture tile?
#7
Ideas / Re: UI Graphical Armor Slot
July 27, 2016, 07:47:23 AM
woah its been suggested a long time ago, sorry for the repost , im new to this game (bought 3 days ago, and cant stop playin_)
actually this a lil bit important for this game
some of us get attached to colonist, and want better equipment prperly used for maximum protection
#8
Ideas / UI Graphical Armor Slot
July 26, 2016, 08:14:15 PM
can we have armor slot in graphical UI, because cloth layer armor layer is confusing
i have bunch of armor, and everytime assign colonist force use it, it drop/replacing something
cant remember all the armor/cloth type name which one take which slot @_@ (plus if iam using addon with more armor/cloth = making me confuse with all the name and slot,)
i hope we have like this for easiest view ,


and adding bill from bench like crafting armor/cloth should show in tab, category windows
etc: head, top, belt, bottom, or something like that

next alpha 15 or 16 please Tynan i love this game :-*