Bumping this thread but I've been learning about the Unity Engine lately and discovered a possible solution to this issue.
Changing the audio load type for music files to either "decompress on load" or "streaming" would likely solve the audio-related CTD issues if it's indeed loading everything using the "compressed in memory" methodology.
Hope this helps! I'd try to fix it myself if I had more time.
https://docs.unity3d.com/Manual/class-AudioClip.html
Changing the audio load type for music files to either "decompress on load" or "streaming" would likely solve the audio-related CTD issues if it's indeed loading everything using the "compressed in memory" methodology.
Hope this helps! I'd try to fix it myself if I had more time.
https://docs.unity3d.com/Manual/class-AudioClip.html