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Messages - pawn_of_destiny

#1
Dear Ludeon,

Today's (August 28, 2016) v15 update to RimWorld totally destroyed my (very lengthy) game-in-progress. This is frustrating to me and very uncool of your development team.

I was not given any chance to reject the update to v15, nor to reject updates to the mods that depended on v14. As a result, v15 updated automatically, and some but not all of the mods updated automatically as well -- all without any advance warning nor option to decline.

I am using Steam on Mac and was, after the fact, able to downgrade RimWorld to v14, but I could not find any way to downgrade the mods. As a result, I can no longer open my saved game files in any version -- v14 or v15 -- and it seems inevitable now that my game-in-progress is completely destroyed.

Even a trivial email a week ahead of time warning "your saved game-files are about to break, so here are instructions how to turn off auto-updates" would have been enough to avert such game-breaking behavior. Could you not be bothered to take such a simple yet fundamental action?

Of course, it's just a game, and not particularly important in the grand scheme of things, but still, I'd put a lot of hours into it and would have liked to finish it. Indeed, I am more upset at the basic rudeness and lack of courtesy evinced by the development team choosing to break all games-in-progress without warning, than the actual loss of my saved game files.

In sum, I think that is really remarkably bad practice to force game-destroying updates onto users.

RimWorld is a fun game when it works, but this is the second time in the past few weeks I've encountered a major game-breaking bug, and I won't stick around to try for a third time. Who's to say that my next game won't be destroyed tomorrow, or next week, or next month?

Hopefully at some point the developers will learn sufficient courtesy for their end-users to provide either warning in advance that an update is coming, or better yet, backward compatibility of save-game files.

Unhappily yours,

Pawn of Destiny
#2
The RimWorld log file titled "Player.log" for Steam on Mac is located in:

~/Library/Logs/Unity

For example, if the username is "frodo", then the location is:

/Users/frodo/Library/Logs/Unity

Attached is the output log for BugTesting1.rws, in which all the pawns almost immediately fall into perma-stand. All of my saved games now exhibit the same behavior, which means that the bug must have been introduced in a very recent update to core or mod.


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#3
"I see that you're running Vegetable Garden" => The installed version appears to be v4.0 ~0.14.124.

"make sure all mods are A14" => This appears to be the case.

"The other thing you can do is post your log file (info in sig)." => I was unable to discover the location of the RimWorld log file from the instructions in the sig. I am using Steam on Mac, and as far as I can tell, RimWorld log files are not in the same directory tree as the RimWorld save files or the Steam log files. Running the game in developer mode with verbose logging enabled, I see two types of error messages repeat in an infinite loop, and they are attached to this post as jpg files.

Any advice to fixing the bug(s) and making the game runnable again is much appreciated.



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#4
Any updates? Thanks for your help.
#5
Thanks for your help! The zipfile is attached. I didn't locate a build number, per se, but the opening screen states "Version 0.14.1249 compiled Jul 29 2016". If the standing-pawn problem is new (or re-introduced) to this recent build, that might explain why the earlier saved-game files, which worked fine a few days ago, are also manifesting the issue.

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#6
All my pawns have entered a permanent state of "standing" perfectly still, and will not undertake any autonomous activities. Only drafting them convinces them to do anything at all. Strangely, the problem manifests in both current and saved files -- even saved files which used to work just fine, which is very puzzling -- but anyway, going back in time to older saves does not fix the problem. Looking through previous forum posts, I found mention that an XML tag "reservations" with a null entry might be at fault, but I found no such tags in my latest game file. Below is copied the meta tag from that same game file. Environment is Steam on Mac. I am unable to attach an example save file to this post because the file is 8 MB and the post limit is 600 KB. Anyone have any thoughts on how to release the pawns from their catatonic calamity?

   <meta>
      <gameVersion>0.14.1249 rev944</gameVersion>
      <modIds>
         <li>Core</li>
         <li>715565262</li>
         <li>705924057</li>
         <li>706426033</li>
         <li>722085442</li>
         <li>717632155</li>
         <li>691822594</li>
         <li>722087475</li>
         <li>725576127</li>
         <li>725623521</li>
         <li>725747149</li>
         <li>710511138</li>
      </modIds>
      <modNames>
         <li>Core</li>
         <li>Colony Manager</li>
         <li>Xeva's Rimhair</li>
         <li>Vegetable Garden </li>
         <li>ED-Embrasures</li>
         <li>PowerSwitch</li>
         <li>Animal Hide Working v2.10</li>
         <li>ED-Moat</li>
         <li>Glitter Tech</li>
         <li>[T] MoreFloors</li>
         <li>Tilled Soil</li>
         <li>Soylent green</li>
      </modNames>
   </meta>