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Messages - daymickcorr

#1
Ideas / Re: Multiplayer
August 01, 2016, 04:01:08 PM
Multiplayer is a feature that definatly needs to be inside rimworld. Either it is direct or indirect multiplayer at the current state of the game i think changing the game to an rts would make this game epic. But i understand the game is not initialy meant to be played this way. Actually at the moment i think that i great way to integrate multiplayer would be for the multiplayer to act as events. example:

A generated world map would be shared between multiple users where the players select a tile and playes in this tile it is only 1 player per tile like it is currently working at this moment you generate the map you select your tile to build your base.

We could interact with the tiles of the map. Lets say i want to send troops to attack another player i would send colonists on his tile, the player recieving the attack would recieve this attack as a raid event. The player attacking does not control the colonists he has sent, they act as normal ai raiders.

An other example would be exchanging ressources you would make on offer to a tile and it would work as merchants through the comm station.

The idea is we can interact indirectly with other colonies on a shared map which would just trigger events affecting both users

Their could even be some upgrades and be able to build other colonies as factions on other tiles which could share ressources colonists etc

Since the game was not created  to interact as an rts and it would have to be rebalanced this way of interacting with other players would not affect much the game. It will interfere with the storytellers.But it would be a great addition to the game. it would work a little bit like the web based rts games you dont manage you players you send troops they loot etc.