Ah im an idiot, I didn't take the mod folder, out of the extracted folder
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#2
Outdated / Re: [A13] A2B: conveyor belts & co. [v0.13.0]
April 21, 2016, 03:13:04 PM
I cant workout why, but this isn't working for me at all - ive unloaded every mod, restarted the game, loaded just the main mod (tried including the others also), restarted the game and then created a new world and colony - and it still isn't working for me. any ideas?

#3
Outdated / Re: [A12d] A2B: conveyor belts & co. [v0.12.1]
April 12, 2016, 01:16:57 PM
Any news when this will be updated?
Im waiting on this mod before I return to try out all the changes (ive not played in a very long time!)

#4
General Discussion / Any working conveyor mods for A13?
April 12, 2016, 10:47:22 AM
Sorry is this is not the right place to post this, but I was itching to come back to rim-world but I couldnt find any conveyor mods for A13.
Can anyone help me out? Thanks!
Can anyone help me out? Thanks!
#5
Outdated / Re: [MOD] (Alpha 3F) Industrial RIM (v.1.1.2)
May 02, 2014, 09:13:17 AM
New idea
- Could you add a blast door which simply closes when powered on - was having problems colonists leaving the base to try to repair damaged walls and such during an attack getting themselves killed, and would like a way to lockdown my base, from both the inside and out - It would be even better if you could make it so raiders target it as a priority item (like turrets) to direct and control the attack a bit more. Should properly be a very expensive item if it gets a priority attack flag with a reasonable amount of health! thanks a lot.

#6
Outdated / Re: [MOD] (Alpha 3F) Industrial RIM (v.1.1.2)
May 01, 2014, 04:55:46 PM
also underground / convener belts which lets colonists cross them, having problems blocibg off large areas
#7
Outdated / Re: [MOD] (Alpha 3F) Industrial RIM (v.1.1.2)
May 01, 2014, 04:34:52 PM
Thanks for making this great mod,its the reason im currently addicted to rimworld since it adds so many features - anyway I have a few requests/ideas i would love too see in the mod (or hopefully someone explain to me how they would be done if it is all-ready possible).
Firstly I tried to setup setup a system of convener belts next too all my all my hydroponics bays where once harvested the raw food would be dumped into an industrial hopper and then taken down the line to the storeroom but I was having problems with both extreme backup along the line and colonists just placing the items back into the hopper. I have a few ideas to solve this but a few of these solutions would make good additions for different reasons anyway, heres the list
Firstly I tried to setup setup a system of convener belts next too all my all my hydroponics bays where once harvested the raw food would be dumped into an industrial hopper and then taken down the line to the storeroom but I was having problems with both extreme backup along the line and colonists just placing the items back into the hopper. I have a few ideas to solve this but a few of these solutions would make good additions for different reasons anyway, heres the list
- Sorting Plant - This could be a big building which automatically sorts items onto different convener belts, so items wouldn't get stuck on the line if there is only one hopper at the end accepting a single type of item or if the player wanted different resources to go to different location - would also remove backup on the line which is a big problem?
- Convener belt loading platform - this would would allow colonists to simply place items onto the convener belt and then have them move along the line
- Storing Unit - this would be placed at the end of the convener belt line and would automatically store different types of resources in large quantities? maybe you could just attach a new kind of hopper around the outsides which would then let the colonists collect the item.
- Loading hopper - a hopper right at the start of the line for just putting items into which would then take it down the convener belt line, would it be possible too add an area control value like with the cook stoves so only things near it get loading into it meaning you don't have colonists bringing items to it from all over the base.
- Barbed wire - Currently I have been using sandbags in large amounts to slow down attacks since people move much slower when moving across them however it sucks that it gives them lots of cover, would it be possible for you to make barbed wire which slows down enemies even more than sandbags when crossing over them, and also have it so (like with sandbags) they dont get targeted - i think it should also have a crazy amount of health since you cant exactly shoot away barbed wire and its going to be within an area where all the gunfire is pointed at.
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