Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Devecseri

#1
Not sure whether to post this here or in the Glitter Tech thread, but I guess I'll start here.

So Glitter Tech adds a faction that have tank units. This has the funny...side effect of them actually visiting your base as guests, with all the benefits that's included. They will sleep, eat and watch TV.

https://i.gyazo.com/f496560c7ea635d38ab1faafb5b2f2b6.png

Would it be possible to make us able to ignore certain factions and/or units? I guess I could piss them off, but I don't really want to do that...
#2
Outdated / Re: [A14] Miniaturisation Overloaded
August 18, 2016, 07:09:29 PM
I recorded a video of me reproducing the bug in game but it took too long to upload, so I made a video of the save file opened in notepad++

https://gfycat.com/LikableGranularArgentineruddyduck

I tried this with graves and sarcophagi and the same thing happens. Also if you try putting down the cloned version it gives you a bunch of errors and when you save the game just crashes. I forgot to check if it matters if the container is empty or not, but the bug's pretty easy to reproduce.

https://i.gyazo.com/0fd6f4f7e7adbd69162f0f10b1966b82.png
#3
Outdated / Re: [A14] Miniaturisation Overloaded
August 18, 2016, 03:05:22 PM
Just wanna throw out a little warning to people that may get the idea of adding Ancient Cryptosleep Caskets to their miniaturisation list; it will most likely corrupt your save, which I managed to fix luckily. I had already opened the newly found caskets before uninstalling them, but after putting it in my base to store prisoners for harvesting purposes I noticed that when you open it you'll get a copy of the miniaturised casket. I didn't think much of it other than having a little laugh, but after restarting the game the save wouldn't load. After taking a little look in the error log and save file, I found the problem. Basically, one of the caskets kept on copying itself so a good 10% of the save file was filled with nested entries for it. I fixed the save by removing all those entries, but it was still pretty hilarious. Not sure if there's a way to make them work, but I wouldn't recommend messing with it for now.

Maybe you can try it for debugging purposes, notfood? I have no clue if it's the mods fault or just how containers are coded, I haven't updated to the latest version of the mod yet so idk if that'd help. Other than that, this mod owns! :)