Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Akrakorn

#1
Hey Rikki, love your mods. It seems the Force Field mod doesn't stop projectiles from Combat Extended... is there any chance to make them compatible?
#2
It seems CE and Rikki's force field mod are incompatible, as the bullets just go through the force field. Is there a way to make them compatible?
#3
Quote from: Darkfirephoenix on January 06, 2017, 02:14:52 PM
Quote from: Bodog999 on January 06, 2017, 01:21:44 PM
Ahhh, that makes sense. Thats why I never saw an ice map in the Tiberium War series. Thats good to know for my knowledge. So going/crashing to/in a cold region already gives you an advantage over the Tiberium crystals.

Thanks for the info.
That would mean if you land on a planet and Tiberium starts to spread you could always make a run for the ice areas and settle there. At least until you have techs that allow you to hinder/remove Tiberium.
(Hmmm is that why the GDI had one of their biggest research bases as far up north as possible? How was it called again? Hammerfest or so?)

Running for the northern part of the map with whatever supplies you could scavenge from your Tiberium-infested ex-colony sounds like a lot of fun.

Is the idea of Tiberium affecting the world map and infecting adjacent hexes something feasible or too good to be true?
#4
Very cool! Looking forward to building Spectres.
#5
Outdated / Re: [A16] Set-Up Camp v0.1.0
January 02, 2017, 05:49:41 PM
It'd probably be really cool to make a nomad colony with this.
#6
How do you destroy tiberium fields/prevent them from spreading?
#7
Does this affect the world map? If one "hex" map gets infected by Tiberium, will the adjacent hexes eventually also get infected?