It's been said before I believe, but vents which can be toggled open or closed (the same way as electronics can be) would be a great quality-of-life improvement!
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General Discussion / Re: Alpha 15 unstable branch testing feedback
August 22, 2016, 12:59:00 PM
(Apologies if I'm double-posting, but I couldn't find this when I searched.)
Just starting out my first A15 colony on the unstable branch. First thing I've noticed is that 'Teetotaler' pawns can have one, or even multiple, dependencies and/or addictions. I appreciate that cognitive dissonance is a very real psychological process (!), but it seems like there should be a very low likelihood of this happening. Perhaps there is, and I've just had some strange RNG!
(Cheers for continuing to support & develop such an awesome game!)
Just starting out my first A15 colony on the unstable branch. First thing I've noticed is that 'Teetotaler' pawns can have one, or even multiple, dependencies and/or addictions. I appreciate that cognitive dissonance is a very real psychological process (!), but it seems like there should be a very low likelihood of this happening. Perhaps there is, and I've just had some strange RNG!
(Cheers for continuing to support & develop such an awesome game!)
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