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Messages - jhrrsn

#1
Ideas / Re: Your Cheapest Ideas
September 10, 2016, 06:16:20 AM
It's been said before I believe, but vents which can be toggled open or closed (the same way as electronics can be) would be a great quality-of-life improvement!
#2
(Apologies if I'm double-posting, but I couldn't find this when I searched.)

Just starting out my first A15 colony on the unstable branch. First thing I've noticed is that 'Teetotaler' pawns can have one, or even multiple, dependencies and/or addictions. I appreciate that cognitive dissonance is a very real psychological process (!), but it seems like there should be a very low likelihood of this happening. Perhaps there is, and I've just had some strange RNG!

(Cheers for continuing to support & develop such an awesome game!)