Only textures but no coder? Yeah sorry but I have no hopes for this mod.
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#2
Unfinished / Re: [1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!
August 18, 2019, 10:49:14 AM
Is there no way to make health of colonists transfer to vehicle and vice versa? Essentially allowing crew kills with good hits.
#3
Outdated / Re: [A17/B18] Orbital Hubs United - Dropships 1.2 (14.02.2018)
January 05, 2019, 11:06:11 AM
Really glad this mod got finally updated.
The dropship raid REALLY needs a nerf, and this is probably already known but flying just about anywhere with the dropship and landing results in enemies spawning out of thin air.
Edit: Found another bug, if you touchdown at any settlement that isn't yours, you'll destroy it and game will attribute it to you. Should probably disallow that.
The dropship raid REALLY needs a nerf, and this is probably already known but flying just about anywhere with the dropship and landing results in enemies spawning out of thin air.
Edit: Found another bug, if you touchdown at any settlement that isn't yours, you'll destroy it and game will attribute it to you. Should probably disallow that.
#4
Ideas / Re: Animal rights and age limit for love and marriage
January 12, 2018, 12:02:35 PMQuote from: muahah on December 28, 2017, 11:43:14 AMI'm going to kill some cute harmless animals very painfully and turn them into chemfuel just for you.
this whole post
#5
Ideas / Re: Vehicle/Mount System (Riding, Driving)
January 12, 2018, 11:55:16 AM
I've been talking about this for about a year now and it doesn't seem like it'll ever get added. I don't know why.
#6
Ideas / Re: Independent Single-Town Factions
January 12, 2018, 11:53:10 AM
Honestly I'd much more prefer if you could control unloaded zones and subjugate factions more, planet would get really boring without vehicles if the closest settlement was 500 tiles away.
#7
Ideas / Re: Dungeons?
January 12, 2018, 11:47:10 AMQuote from: Limdood on December 16, 2017, 10:00:20 PMI hate that this is even an argument.
very cheesable with current game mechanics though.
This is a single-player game. If someone wants to cheese content, let them. No balance should be made around "cheesing" because all you'll do is either a) lower quality of the content b) ruin the game for players playing "legally" c) people who really want to cheese will cheese anyway.
#8
Ideas / Re: How stats and numbers are conveyed to the player
January 12, 2018, 11:31:44 AM
I've actually found that the values are perfectly clear, even more so after you observe how they work. x33% rest kind of obviously means that rest will be modified by 0.33 for the duration of the drug, so less being tired. IMO only people with poor grasp of English and mathematics would be confused.
#9
Ideas / Vehicles, z-levels
November 19, 2017, 03:01:26 PM
Are we ever going to see those in the game?
Vehicles are kind of necessary at this point, being forced to send drop pods to cross large distances is kind of dumb.
At this point I kind of lost hope to see z-levels, but they would really be great to have.
Vehicles are kind of necessary at this point, being forced to send drop pods to cross large distances is kind of dumb.
At this point I kind of lost hope to see z-levels, but they would really be great to have.
#10
Ideas / Re: Colony Culture based on player decisions
April 24, 2017, 10:17:34 AM
All settlements should have behavior archetypes, NPCs included, violent archetypes should raid more often/blame you for their members' deaths.
#11
Ideas / Re: More sane infestations, Ships, Fishings, Transport, UPS (a17 suggestions)
April 20, 2017, 07:03:41 PM
I like the idea of building your own vehicles, much more so than pre-set vehicles.
#12
General Discussion / Re: Official: New content in progress for Alpha 17
April 16, 2017, 09:37:15 PM
I need human meat!
Zebra, loner has begun the mysterious construction!
Zebra, loner has begun the mysterious construction!
#13
Ideas / Re: Crash site on World Map
April 06, 2017, 12:31:00 PM
I like the idea of random sites popping up for caravan to get to.
Maybe travelling caravans should have a chance of uncovering some randomly generated site as they go? Ruins for example.
Maybe travelling caravans should have a chance of uncovering some randomly generated site as they go? Ruins for example.
#14
Ideas / Re: weapon modifications (like FO4)
April 06, 2017, 11:49:36 AM
I like the flashlight and bayonet ideas, but GL is an overkill.
#15
Ideas / Re: Military Units
April 01, 2017, 09:49:45 AMQuote from: Kenneth79 on April 01, 2017, 01:25:09 AMThey're called pawns with no other skills than shooting. I do agree with idea of teachers though, DF has this and it makes sense to have some form of militia training.
We need also expendable military