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Messages - jordanf2209

#1
This mod is pretty cool, it definitely adds something unique to the game. Since you requested that we correct any grammar mistakes in the original post, I fixed a few minor mistakes.

1. This is also an ingredient for crafting Speed Sigils. - changed the wording slightly. 

2. Easy to get a target down for capture so long as they aren't killed by excessive shocks. - changed the wording of the sentence a little.

3. This is a mod I will work on if I have no school work and no school exams. - added "on" to the sentence.

4. I do not own most of the textures or art because I'm terrible at drawing. - removed the capitalization on "do not", changed "im" to "I'm" since it's a contraction of "I am."

5. My mod includes the wizard clothes from the Wizardry Mod by "Omega12", this user is no longer active and did not specify if the use of his art was acceptable or not. All of the credit for the textures/art from the Wizardry mod belongs to the author of Wizardry. - rewrote this sentence to include the author by name, specify why you weren't able to contact him and generally make it a little easier to read.
#2
Outdated / Re: [A15/A14/A13] Aristocat's mods
September 19, 2016, 08:41:27 PM
Still has the same issue unfortunately. Attached the log again.

[attachment deleted by admin - too old]
#3
Outdated / Re: [A15/A14/A13] Aristocat's mods
September 19, 2016, 07:38:14 PM
Same problem as before with the new .dll. Attached the new log in case you need it.

[attachment deleted by admin - too old]
#4
Outdated / Re: [A15/A14/A13] Aristocat's mods
September 19, 2016, 07:07:10 PM
Yes developer mode is on. Great that you've found the problem. Will grab the recompiled version when it's available, thanks. :)
#5
Outdated / Re: [A15/A14/A13] Aristocat's mods
September 19, 2016, 06:58:09 PM
Here's the new one as requested, RimPhD and DESurgeries.

https://www.dropbox.com/s/uyxkgzinjj2l8ob/A.RimPhD.zip?dl=0
#6
Outdated / Re: [A15/A14/A13] Aristocat's mods
September 19, 2016, 06:16:46 PM
Hi, I've created a zip with the mod, output log, mod config and the save file after loading a new colony and attempting to generate a full colony. It failed after generating only two colonists of the twenty or so that it usually does.

https://www.dropbox.com/s/uyxkgzinjj2l8ob/A.RimPhD.zip?dl=0
#7
Outdated / Re: [A15/A14/A13] Aristocat's mods
September 19, 2016, 04:40:04 PM
It was already the one from the compilation, V1.3. I deleted and re downloaded it anyway just in case, same problem. Still errors with the same message when spawning pawns, naturally with new worlds or via the spawn pawn/colony debug tools.
#8
Outdated / Re: [A15/A14/A13] Aristocat's mods
September 19, 2016, 04:15:15 PM
Alright so I managed to narrow the problem down to RPD, strangely enough. The problem occurs with only that mod in the load order and doesn't occur with everything else loaded minus RPD.

I noticed the error generates as well if you use Prepare Carefully with certain colonists while RPD is active. It'll fail to open once or twice with an error and then it'll work as normal, beside one time where the tab was completely blank.

Here's another error that appeared at the select landing screen with only RPD and Prepare Carefully.

Initializing new game with mods Core, 2. RIM Pharmaceutical Drugs, and 735106432

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.745036 ms

Unloading 5800 unused Assets to reduce memory usage. Loaded Objects now: 7955.
Total: 46.454159 ms (FindLiveObjects: 0.570025 ms CreateObjectMapping: 0.831921 ms MarkObjects: 36.605461 ms  DeleteObjects: 8.446125 ms)

There was an exception thrown by the PawnGenerator during generating a starting pawn. Trying one more time...
Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.HediffMaker.MakeHediff (Verse.HediffDef def, Verse.Pawn pawn, Verse.BodyPartRecord partRecord) [0x00000] in <filename unknown>:0
  at RimWorld.PawnAddictionHediffsGenerator.GenerateAddictionsFor (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.GenerateInitialHediffs (Verse.Pawn pawn, PawnGenerationRequest request) [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.DoGenerateNewNakedPawn (Verse.PawnGenerationRequest& request, System.String& error, Boolean ignoreScenarioRequirements) [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.GenerateNewNakedPawn (Verse.PawnGenerationRequest& request) [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.GeneratePawn (PawnGenerationRequest request) [0x00000] in <filename unknown>:0
  at Verse.StartingPawnUtility.NewGeneratedStartingPawn () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


I ignored the message and attempted to load as normal. The game fired this back at me:

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.642326 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7975.
Total: 41.134640 ms (FindLiveObjects: 0.298200 ms CreateObjectMapping: 0.263136 ms MarkObjects: 40.555614 ms  DeleteObjects: 0.016756 ms)

Initializing new game with mods Core, 2. RIM Pharmaceutical Drugs, and 735106432

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Taz tried to de-register out of bounds at (-1000, -1000, -1000)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Tried to spawn already-spawned thing Taz at (143, 0, 124)


The colonist spawned as an immobile slag chunk with a blank Isotono addiction under health.

Hopefully this information in helpful in some fashion.
#9
Outdated / Re: [A15/A14/A13] Aristocat's mods
September 19, 2016, 03:09:31 PM
It happens on new colonies as well though, the first error is just after loading in before the initial three colonists have left their pods. I haven't tried to use it on an existing save at all yet, just new colonies and the "make colony (full)" feature.
#10
Outdated / Re: [A15/A14/A13] Aristocat's mods
September 19, 2016, 02:55:22 PM
Noticing an error while pawns are spawning using this pack, using the load order mentioned above. Can either be during initial map load or while spawning them/using the make colony feature. Thought I'd let you know about it since I haven't seen it posted yet.

On map load:


Initializing new game with mods Core, 1. DE Surgeries, 1. Exp Prosthetics & Organ Engineering, 2. A Dog Said, 2. Chemicals & Neutroamine, 2. Emergency Treatment, 2. Improved (Better) Surgery, 2. Realistic Medical System EPOE, 2. RIM Pharmaceutical Drugs, 3. Compatibility patch_ADog & ISurgery - 복사본, 3. Compatibility patch_DESurgery & ISurgery, 3. Compatibility patch_EPOE & ISurgery, and 4. Compatibility patch_EPOE Realiistic Medical & ISurgery - 복사본

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.HediffMaker.MakeHediff (Verse.HediffDef def, Verse.Pawn pawn, Verse.BodyPartRecord partRecord) [0x00000] in <filename unknown>:0
  at RimWorld.PawnAddictionHediffsGenerator.GenerateAddictionsFor (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.GenerateInitialHediffs (Verse.Pawn pawn, PawnGenerationRequest request) [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.DoGenerateNewNakedPawn (Verse.PawnGenerationRequest& request, System.String& error, Boolean ignoreScenarioRequirements) [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.GenerateNewNakedPawn (Verse.PawnGenerationRequest& request) [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.GeneratePawn (PawnGenerationRequest request) [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef kindDef, RimWorld.Faction faction) [0x00000] in <filename unknown>:0
  at RimWorld.GenStep_ScatterShrines.GenerateAngrySpacer (RimWorld.Building_CryptosleepCasket pod) [0x00000] in <filename unknown>:0
  at RimWorld.GenStep_ScatterShrines.GeneratePodContents (RimWorld.Building_CryptosleepCasket casket, PodContentsType contentsType) [0x00000] in <filename unknown>:0
  at RimWorld.GenStep_ScatterShrines.ScatterAt (IntVec3 loc, Int32 stackCount) [0x00000] in <filename unknown>:0
  at Verse.GenStep_Scatterer.Generate () [0x00000] in <filename unknown>:0
  at Verse.MapGenerator.GenerateContentsIntoCurrentMap (Verse.MapGeneratorDef def) [0x00000] in <filename unknown>:0


On create colony:

Exception filling window for Verse.Dialog_DebugActionsMenu: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.HediffMaker.MakeHediff (Verse.HediffDef def, Verse.Pawn pawn, Verse.BodyPartRecord partRecord) [0x00000] in <filename unknown>:0
  at RimWorld.PawnAddictionHediffsGenerator.GenerateAddictionsFor (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.GenerateInitialHediffs (Verse.Pawn pawn, PawnGenerationRequest request) [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.DoGenerateNewNakedPawn (Verse.PawnGenerationRequest& request, System.String& error, Boolean ignoreScenarioRequirements) [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.GenerateNewNakedPawn (Verse.PawnGenerationRequest& request) [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.GeneratePawn (PawnGenerationRequest request) [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef kindDef, RimWorld.Faction faction) [0x00000] in <filename unknown>:0
  at RimWorld.Autotests_ColonyMaker.MakeColonists (Int32 count, IntVec3 center) [0x00000] in <filename unknown>:0
  at RimWorld.Autotests_ColonyMaker.MakeColony (RimWorld.ColonyMakerFlag[] flags) [0x00000] in <filename unknown>:0
  at RimWorld.Autotests_ColonyMaker.MakeColony_Full () [0x00000] in <filename unknown>:0
  at Verse.Dialog_DebugActionsMenu.<DoListingItems_GameModeMap>m__7C1 () [0x00000] in <filename unknown>:0
  at Verse.Dialog_DebugOptionLister.DebugAction (System.String label, System.Action action) [0x00000] in <filename unknown>:0
  at Verse.Dialog_DebugActionsMenu.DoListingItems_GameModeMap () [0x00000] in <filename unknown>:0
  at Verse.Dialog_DebugActionsMenu.DoListingItems () [0x00000] in <filename unknown>:0
  at Verse.Dialog_OptionLister.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
  at Verse.Window+<WindowOnGUI>c__AnonStorey25B.<>m__183 (Int32 x) [0x00000] in <filename unknown>:0