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Messages - averagedog

#1
Outdated / Re: [A14] Community Core Library v0.14.3.1
October 12, 2016, 01:13:21 PM
Community Core Library Addiction 80% Withdrawal

WARNING Mental Break: Negligible
Anonymous Person on the internet is currently playing Rimworld.

Joy------------------------->
#2
Releases / Re: [A14] Orassans
September 01, 2016, 02:34:29 PM
Khajiit has Wares if You have Coins :3



As for the short Breakfast and Drumpf debate we have going. Lets nip it in the bud and just say people in general, no matter what you believe or whom you support, need to stop believing everything they see on your typical major news corporation and do your own research.
#3
Releases / Re: [A14] Orassans
September 01, 2016, 12:13:27 PM
It is my belief that any western internet user that likes cat girls but is not into the whole Japanese culture aspect of it are actually closet furries. Which is nothing to be ashamed of. Furries have technically existed for thousands of years. Just look at Egyptian History. It starts with an appreciation for anthropomorphic art of your favorite animal. Or perhaps it starts with Disney (Seriously Disney? Seriously?) But then... THEY GET YA and soon you will find yourself browsing art sharing websites like Tumblr, DeviantArt, InkBunny, Furaffinity...

But I kid.

I'm sure some people voted yes for the immersion/lore and the addition to game mechanics. Such as claws. Seriously. In one of my A14 games My brawler Orassan (with a bad back. is it just me or do Orassans have a penchant for having bad backs and spines?) when berserk and killed 3 of my human colonists and the entire husky family before he calmed down. He effectively ethnically cleansed the entire colony. I wish I still had the screenshots :(
#4
Releases / Re: [A14] Orassans
August 30, 2016, 11:06:37 AM
I voted to go more catlike features to look like the storyteller and here is why.

As a "connoisseur" of the Internet, it's memes, and its overall social hierarchy, it is natural to come across people that hates anything anthropomorphic on principle. When I first came across the mod, I took the term "space neko" to heart and just imagined humans with cat ears and a tail. Which is well represented by the current art assets. But when the storyteller was added, I was simply confused. The storyteller isn't a neko. The storyteller is a full on anthropomorphic cat. My first thought was, where was this art taken from and did the creator of the mod get permission to use it? My second was, would I tap those sweet ass plentiful colonist events and increased raids? Yes, Yes I would. But that doesn't matter. What does matter is that I realized the author for this mod has been pushing towards this art asset upgrade for a while.

over time, the description for this mod has changed. Neko is now only mentioned once in the description. More features have been added such as race specific weaponry, armor, and now the obviously anthropomorphic storyteller. It should be obvious to everyone at this point that the author of this mod wants to make it high quality and more unique and clearly has the drive and passion needed to modify the game's base models to make the new art assets work.

But averagedog, why make them effective space furries? Why not keep them human like? I am glad you asked Billy! It is because, adding other non human races is something that isn't even on Tynan's radar and is actually against his personal artistic vision for his game. Tynan's may add other human factions or human like factions to try out. But never something that looks as non human as the Orassan storyteller. So with this said, the creator of this mod will be offering something to players that will never be added to the game, and I believe that is enough of a reason to warrant modding it into the game.

I have no idea what the author has in mind in terms of art assets, but the easiest things to do is probably to vary the skin tone colors or to make them match with the hair in terms of color scheme. But once you guys into eye colors, or adding claws, whiskers, or even a nose things can get much harder more quickly. And by Harder, I mean time consuming. I am not very sure on how exactly the character model generator works, but it is my assumption that it is essentially broken into few distinct areas such as body type,head type, hair style, hair color, skin color, and starting clothing. This would mean the author will have to make many many new head types to correspond with whiskers and varying eye colors and body types to add claws. Art asset wise, this sounds like a hilariously large amount of work to do alone. So yea.... Those were my thoughts. I hope the feedback was in some way helpful.

So averagedog... Why did you spend nearly half an hour making this post when you could have been tending to your current Orassan colony that is literally surrounded by infestation? Another astounding questions Billy! Steam auto updated my game Q.Q When I reverted it back to A14 it broke all my mods and my base game. By the time I got it working again, the save file wouldn't load. So I decided to cut my losses and play on A15 for now on. In other words, I am waiting for CCL to update so Orassans can update, so I can give them smokeless and watch my Orassan colony get high. Also, please add catnip as a drug for A15 :P