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Messages - GanjaBoss

#1
It's affecting animals as well.
Muffalos wont eat grass below them (if it out of they allowed region) or sleep.
If they collapsed because of exhaustion - they would still be available to pack items in them. Also, if designate area arround them to be inside of assigned area (or cnange they restricted area to none, probably) they would also eat grass.
#2
Bugs / Re: [A16] No diseases or infections?
January 01, 2017, 08:49:21 AM
are you playing standart scenario or playing with mods?
diseases may be disabled if this one is custom scenario ar if you using mods, that would disable them.
#3
yeah, but plain wood doesnt work with alphabeavers, so it will always be 0 days of food left );
#4
Outdated / Re: [A14] Community Core Library v0.14.3.1
November 21, 2016, 03:21:12 PM
Quote from: erathia on November 21, 2016, 06:03:30 AM
Just went to the CCL workshop to make my own impression of the shitshow...
"Well it's fairly calm around here... Let me lurk around some pages...!
Holy sheeet nuke it! nuke it before it lays eggs!"

We need to make our own mod delivery system and extract rimworld of this so called workshop,
who is more of a cancer than anything else, maybe Nexus, they've been wondeful fellows since my modding addiction started with morrowind, a looong time ago, they always delivered.

Gmod lost me when it went for workshop only and closed gmod.org...
The workshop itself is not to blame, even if it's a real pain in the rear to find something in this system. But steam as experienced as they might be, should never trust user input, especially if it's about mod and ownership of them, a mod can be reuploaded indefinitely without concern for the real maker of the mod. This kill the modding essence, well at least it did on gmod.
Let's hope for the love of god that rimworld is safe with these forums..

PS: i miss my spacebuild.  :'(

I think steam rules explictly states that no one can upload someone else work without their permission. In any case just contacting the mod uploader asking him to delete mod could be enough (ask skullywag  :) )
#5
Outdated / Re: [A14] Community Core Library v0.14.3.1
November 19, 2016, 05:37:54 PM
Quote from: skullywag on November 19, 2016, 07:02:14 AM
Quote from: GanjaBoss on November 19, 2016, 06:00:13 AM
Quote from: 1000101 on November 17, 2016, 11:02:44 PM
Quote from: kaptain_kavern2/ CCL is 99% done (my guestimation)

CCL is 100% done, it's just squashing bugs which is limited by time.
Can we then see a unstable-branch?
Something like version, available only on github to experienced users, so we dont have to wait for stable realease? (or even could fix bug themselves in-game, so we can push it to main)?

It is on github. Its always been on github, if you can compile it you can use it. Its always been this way....
im not exactly (not at all) familiar with git, so i thought it should looked like two different branches - one named "stable" and one "unstable"
So, yeah, if you was doing that already that it is my fault that i didnt noticed it, sorry
#6
Outdated / Re: [A14] Community Core Library v0.14.3.1
November 19, 2016, 06:00:13 AM
Quote from: 1000101 on November 17, 2016, 11:02:44 PM
Quote from: kaptain_kavern2/ CCL is 99% done (my guestimation)

CCL is 100% done, it's just squashing bugs which is limited by time.
Can we then see a unstable-branch?
Something like version, available only on github to experienced users, so we dont have to wait for stable realease? (or even could fix bug themselves in-game, so we can push it to main)?
#7
Outdated / Re: [A14] Community Core Library v0.14.3.1
November 08, 2016, 03:21:00 PM
can't wait to see new update. can't play without ccl so it is almost a month since i havent played rimworld );