When set to anything, Yeoman Pawn will gain meditate on throne rather than any assigned work, even if their focus is at the desired about.
When set to work they will work as normal.
When set to work they will work as normal.
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Show posts MenuQuote from: Thundercraft on December 17, 2016, 03:24:25 PMQuote from: Rayneteir on December 17, 2016, 09:41:35 AMMake it possible to set colony wide drug/clothing policies so that all new colonists joining don't have to be manually changed, the default is that they join with the selected colony wide policy and manual adjustments can still be made as desired beyond that.
+1 I like quality of life improvements. And this one sounds relatively simple.Quote from: ItsNotDenon on December 17, 2016, 09:39:35 AM
Wooden man/ boxing bag-
Joy item that teaches melee skill.
Boxing ring-
Two colonists can fight for joy, others can watch for joy.
TV channels- increase skills via joy cooking channel gardening etc
Joy item card games like poker or mtg-
Build games table set to chess or poker
Poker can be played with visitors to gain silver or lose it.
I fully agree that there should be more Joy items or options to increase joy (at least, after certain research). And I like some of these ideas.
The thing about chess is that it is possible to play by yourself (albiet, not as fun). But poker and most card games should be played with another. Perhaps some joy items should only be usable by at least two participants? Maybe a poker table that would require at least two adjacent chairs?
I like the idea of a wooden dummy to increase melee. Though, I don't think it should be a joy item. It's enough that it trains a skill.
The boxing ring... maybe?