Every Rimworld game has to end by your "winning" or quitting because you don't like how that game is going.
Cheap Idea: Implement a scoring system based on achievements in a game. Then include a "Retire" option and the game will score your progress. Then keep a list of your games with their scores. This gives you a sense of trying to beat your best game without having to go for "winning" which can be very very rare on the harder scenarios and/or with permadeath. You could even categorize the scores based on different scenarios and maybe include character names and their bios. This option might also give you a sense of accomplishment once your now favorite characters died horribly and you lost interest in that specific game.
Thanks for reading.
Zardo
Cheap Idea: Implement a scoring system based on achievements in a game. Then include a "Retire" option and the game will score your progress. Then keep a list of your games with their scores. This gives you a sense of trying to beat your best game without having to go for "winning" which can be very very rare on the harder scenarios and/or with permadeath. You could even categorize the scores based on different scenarios and maybe include character names and their bios. This option might also give you a sense of accomplishment once your now favorite characters died horribly and you lost interest in that specific game.
Thanks for reading.
Zardo