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Messages - mastamage

#1
Ideas / Re: More Weapons Needed
October 03, 2016, 02:11:28 PM
Quote from: BetaSpectre on October 03, 2016, 04:02:58 AM
We need an inventory system like XCOM or Classical RPG's for magazines and etc to become a thing, right now colonists don't really like carrying meds, food, or ammo unless randomly chose to do so. And do not have secondary weapons. You can't really pick their inventory layout to a T.

Things like backpacks, and etc for storage would be cool, but until those things are addressed I imagine we would just have more guns that are more or less reskins of ones we have with a few modifiers here or there.

i dont care much about the ammo, as it would be a steel sink i fear.

but there should be a reloading system in the game and a second weapon slot, for small arms and grenades
- reloading should take a while, in the case of energy weapons, a cooldown cycle
#2
Ideas / Re: Unknown Travelers
October 03, 2016, 02:05:36 PM
sounds cool!

but i would like friendly factions to give a call first via the comms console
- on harder settings pirates may do this also to trow you off guard  ::)

a fog of war would help with this tbh, so you would need to keep people on sentry duty
- which makes the night owl trait more valuable
#3
Stories / Re: Rimworld is...
October 02, 2016, 07:44:04 AM
in contrast to dwarf fortress, a place where you cant be killed with your own missing limbs  :o

a place where karma got a new name: cassandra

--------------
rimworld is finding out that boomalopes and boomrats make terrible meatshields
- imagine, 8 colonists, 24 boomrats and 15 boomalopes, under fire, box formation.... atleast the fireworks was nice  :)
#4
Quote from: carbon on September 18, 2016, 10:33:17 PM
Is there an echo in here? ::)
is there an echo in here? ::)

anything that has the model adulthood.... is pretty much useless imo, so much disabled  :'(
#5
there is a mod to produce neutroamine.... just be aware that to produce any useful amounts, you basically have a giant explosive in your base.... a selfreplicating bomb that requires a lot of food
#6
Quote from: carbon on October 01, 2016, 12:20:28 PM
It's not really a cash crop. It's a "Hey, I survived a sniper round to the heart!" crop.

I doubt a mood buff is warranted. The plant is ugly and the fabric itself is likely just a red-tinted kevlar-esque material. Practical, but not pretty.

oh....
well that is a good reason to make it a slow grower in my opinion

i grew one batch of devilstrand atm, need to make it into clothes still, but im having power problems and a volcanic winter. i have a greenhouse prepared for cases like this but it relies on solar power -> derp
#7
everyone has its thing, managing a colony is not your thing it seems.... feeding corpses to your colonists is like removing the stairs from a pool in the older sims games....

i still play on easy mode, but i need to not forget easy but important mood things... to not have lots of dazed colonists.

this is a hard game, even on easy, if your colonists eat corpses, and you dont get why..... it maybe is too hard for you
#8
General Discussion / Re: Charge rifles are too common
September 26, 2016, 02:34:51 AM
Quote from: christhekiller on September 25, 2016, 08:24:11 PM
Really? I'm in about my third year and I've only been seeing them since like, middle of year 2? And it's still only one or two per raid.

same, it varies per playtrough, but it seems like that there is little middle ground here