Imagine this: One day you're playing RimWorld on your PC or Mac, and you get that little, annoying red notification that indicates a raid is going to happen on your settlement. Being the god at RimWorld you are, you have your traps re-armed, and draft your best fighters out to defend the kill box. Suddenly, a shining black stallion leaps over the traps and charges your barricades before your sniper has a chance to fire. That is what I'm suggesting. No, not adding a "Cavalry" unit type (well, yes actually) but rather to add tamable horses to ride.
Example: Your colonists tames a horse, and instead of Haul or Rescue, you can train them in the art of "Riding" or "(verb that describes horseback riding/fighting)". Not only can you ride horses, enemy factions can too.
Horse Pros:
a. Faster than pawns
b. Chance to be faster than traps (for instance, a dead fall trap won't be able to activate in time)
c. Higher health than pawns (maybe)
Horse Cons:
a. Needs to be fed more than pawns, and if not fed regularly will develop a condition such as (Frail or Weak)
b. Bigger target, and cover is less effective
c. Slow starting speed, but fast acceleration (0 to 100, kinda quick)
Example: Your colonists tames a horse, and instead of Haul or Rescue, you can train them in the art of "Riding" or "(verb that describes horseback riding/fighting)". Not only can you ride horses, enemy factions can too.
Horse Pros:
a. Faster than pawns
b. Chance to be faster than traps (for instance, a dead fall trap won't be able to activate in time)
c. Higher health than pawns (maybe)
Horse Cons:
a. Needs to be fed more than pawns, and if not fed regularly will develop a condition such as (Frail or Weak)
b. Bigger target, and cover is less effective
c. Slow starting speed, but fast acceleration (0 to 100, kinda quick)