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Messages - Mullie0

#1
General Discussion / Re: Wanted: Mac and Linux testers
January 21, 2014, 04:35:55 PM
Age: 28
Experience: Not that much in beta testing but I have some basic programing experience. Most experience with tracking bugs is with my IT department.

Amount of time: Depending on my job up to a couple of hours a week.
OS: Mac OS X (10.9) on a macbook pro (early 2011), Windows 8.1 on a macbook pro and on a PC

I dont have a lot of time but if I can I would love to help

Many thanks to everybody who is making this possible

invited
#2
Off-Topic / Re: What language(s) do you speak?
November 13, 2013, 08:29:27 AM
I speak
Dutch (native)
English (quite well, I lived in the USA and I use it every day)
Spanish (I currently live in Peru helps me learn it faster)
French ( though I'm not that good. I had it for 6 years in high school though)
German (similar to my French though a bit better due to the simularities with Dutch)

But I have to say that all games I play are in English even when Dutch translations are available. Even though I can't speak for all Dutch people I know that all my Dutch friends do likewise.
#3
Ideas / Re: Suggesties for windows
November 06, 2013, 12:17:21 PM
Dear shadow

Even though I agree with you with that it is nice to blow stuff up and create choke point I think that by forcing the player to be a bit more open the game gets more interesting. Creating a chokepoint and have all the enemies dies there without some challenge is for me not that interesting.

Overpowering the enemy is in my opinion not a very elegant option as that turns the enemy into a endless horde (and why would they attack you if they could life a life you like)



#4
Ideas / Suggesties for windows
November 06, 2013, 11:43:34 AM
Suggestion for Windows

Abstract:

I think windows could be a great addition to the game. Especially if they add happiness and require a view. This would force bases to be more open and gives the enemies more options to attack the base.

Concept:

A window is built like a wall or door. For attack defense purposes it is similar to a sandbag except it might be able to stop the first round (to break the glass).

The colonists should really like to look outside and should feel trapped when they are in a position where they can’t see the outside for too long.

The window should give a larger bonus depending on the “view”. The more cells without anything in it (like walls or rocks) should increase the bonus. When people can see wildlife (for example boomrats, muffalos or cacti) from their windows the bonus should be even larger.

Sandbags should not reduce the view though still a bit. The view requirement should be rather large like 40 or even more squares to get a high bonus.

If implemented this could really force players to think of different base and defense designs and make building the base in the middle of a plains an advantage.

Personally I don’t like mining that much. I have spent a couple of days in a copper mine and I have to say it get really depressing not seeing outside. Also when watching the pre alpha trailer the gameplay seemed to be more focused on being outside instead of living like a dwarf in an underground fortress.

Thans you very much for Reading my idea
#5
Support / Upgrade paypal payment
October 31, 2013, 06:10:31 PM
Is there a way how I can increase my tier when I pay with paypal?

I paid 30 and I want to change it to 40 :)
#6
General Discussion / Re: Questions about the enemy AI
October 30, 2013, 06:48:35 PM
I might have an idea to make the AI more challenging and intelligent

Maybe some sort of multiplayer like the total war series where a other player controls the attacking force. Or where another player can look at the map and tell the AI where it should attack or plant charges to break walls.

This would give the defending player a good challenge and the attacking player can look at how other players are playing the game.

Ps this is my first post here (though I have been lurking here for a while) and of course it have backed the game. It looks awesome