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Messages - JustMe

#1
First of all I am sorry if my text isnt understandable but english isnt my native tongue.

I am with you. Your priority lists are good and hits my point.
My "problem" is that it is unlogical to build a house with all interior and than it takes days till the house gets a roof. But this building is finished beside the roof. e.g. in winter this house is unusable because it is outside and unheatable. So the pawn/settler have to sleep at some kind of improvisation where his mood stays low. (
Yes, a wall or a stable isnt in need of a roof. Therefore there is the "no roof (building)"-area command.

One solution could be to give the user/player the posibility to change the "building priority list" in the kind of the working priority list (manuall).

I am thinking there is a generell problem with the selection of the "next" to build field. e.g. the settler builds up a building with all interior and afterward he runs over the map to the other side of the settlement to build something. But beside of the now build are things like a power cable, a neighbor housing and so on.

Maybe it work as designed and it isnt a bug. Than it is a mistake in the design. (I can (maybe) move this to an other threat)
#2
Edit by Calahan - Reproduction Steps

1 - Build a wall section.
2 - Zone a roof in the tiles surrounding the wall section.
3 - Wait for the roof to be built.
4 - Order the deconstruction of the wall section.
5 - Watch as a blissfully unaware Pawn deconstructs the wall section.
6 - Watch as the (now likely dead) Pawn learns all too late that roofs are not held up by magic.

While Pawns with a comparable AI to AlphaGO is asking too much, I hope it's not asking too much to expect Pawns to have AI's that avoid doing obviously suicidal things.

There are some good points made below in a post by Zhentar regarding alternative construction job priorities that might offer some solutions to this.   

Calahan
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- plan some kind of building (house, store, kitchen what ever) with four walls and a door
- plan some other kind of constructions (many of, e.g. whole settlement)
- the roof(s) are the very last (all other constructions are finished) which are build

the problem is e.g. you build a house with a bed in winter. the building is outside and no heater works. also all electric will shortcut when it is raining.

in my opinion this is a bug in planning queue
#3
Bugs / Re: [15C] Wind turbine is blocked but isnt
October 04, 2016, 06:47:14 AM
ah ... okay ... i see but than the highlighted area of the WT arent very selfexplaning. I have seen it as not blocked. maybe the area should show a additional line.
thx, for your explanation.
as i had seen in my last reports anyone wanted a savegame ;)
#4
Bugs / Re: [15C] Wind turbine is blocked but isnt
October 04, 2016, 06:13:04 AM
and the savegame ...

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#5
Bugs / [15C] Wind turbine is blocked but isnt
October 04, 2016, 06:11:36 AM
- a wind turbine is shown as blocked but in the area is nothing

i dont use a mod, i use the lastest version

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#6
Bugs / Re: [15C] wrong String shown
October 04, 2016, 06:06:45 AM
and the savegame ...

[attachment deleted by admin - too old]
#7
Bugs / [15C] wrong String shown
October 04, 2016, 06:06:05 AM
- a settler gots a break down and starts joint smoking
- the message shown in the german version is wrong (it says "smokeleaf säuft" means "smokeleaf is drunk/drinking")

no mod in use, i use the lastest version ...

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#8
I found the savegame where you can see the bug. (i made  a rar file from the rws)
- load the savegame - time is stopped
- select settler "lord"
- press the next settler key (for me it is "./:")
- lilu is selected - in the description you see the error message
(levin is carring lilu a little bit in NW direction.
you can in this savegame also test the behaviour about the screenfocus at lilu´s break down place.)

(ps: hail, cpt. janway  ;) )

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#9
I am using the last download (one week ago). Initialize engine version: 5.3.4f1 (fdbb5133b820) (first line of output_log.txt)
I am not using any mod.

mhhh ... I tried to reproduce this behaviour again but can´t  :( ... mhhh
#10
you are welcome ...  :)

I don´t use a mod

ps: I use the german version

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#11
- make on settler A a schedule
- copy ´n paste it on settler B
- change manuelly on settler B the schedule
-> settler B still uses previous schedule - ignoring the changes ...
#12
A drug user on withdrawal gets angry and attacked a wild boar. She lost and had to be rescued. When she was rescued while she was carried she has no describtion string when you click through your settler with the keyboard. the screen also focus on the place of her break down.
#13
I got a night person. At first I copy ´n paste the day worker schedule. Afterward I manully changed the schedule for a night person. Two days he still worked as a day worker. (all without a restart of the game)
After klicking around in the scheduler it worked, sorry cant remember the way (it was very late in the night).