First of all I am sorry if my text isnt understandable but english isnt my native tongue.
I am with you. Your priority lists are good and hits my point.
My "problem" is that it is unlogical to build a house with all interior and than it takes days till the house gets a roof. But this building is finished beside the roof. e.g. in winter this house is unusable because it is outside and unheatable. So the pawn/settler have to sleep at some kind of improvisation where his mood stays low. (
Yes, a wall or a stable isnt in need of a roof. Therefore there is the "no roof (building)"-area command.
One solution could be to give the user/player the posibility to change the "building priority list" in the kind of the working priority list (manuall).
I am thinking there is a generell problem with the selection of the "next" to build field. e.g. the settler builds up a building with all interior and afterward he runs over the map to the other side of the settlement to build something. But beside of the now build are things like a power cable, a neighbor housing and so on.
Maybe it work as designed and it isnt a bug. Than it is a mistake in the design. (I can (maybe) move this to an other threat)
I am with you. Your priority lists are good and hits my point.
My "problem" is that it is unlogical to build a house with all interior and than it takes days till the house gets a roof. But this building is finished beside the roof. e.g. in winter this house is unusable because it is outside and unheatable. So the pawn/settler have to sleep at some kind of improvisation where his mood stays low. (
Yes, a wall or a stable isnt in need of a roof. Therefore there is the "no roof (building)"-area command.
One solution could be to give the user/player the posibility to change the "building priority list" in the kind of the working priority list (manuall).
I am thinking there is a generell problem with the selection of the "next" to build field. e.g. the settler builds up a building with all interior and afterward he runs over the map to the other side of the settlement to build something. But beside of the now build are things like a power cable, a neighbor housing and so on.
Maybe it work as designed and it isnt a bug. Than it is a mistake in the design. (I can (maybe) move this to an other threat)