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Messages - DeceptiveKorean

#1
Interventions my brother, interventions!
#2
Releases / Re: [A14] Orassans
December 06, 2016, 04:22:59 PM
Quote from: ithikari on July 28, 2016, 11:44:13 AM
Does that mean we can fuck cats now?
That's just.. awkward.
#3
Time to harvest his organs, sell them, profit.
#4
Hi there,
I was wondering why hydration/dehydration isn't implemented as a part of the game mechanics, since it would be a logical extension to the food/hunger mechanic.

Furthermore as for buildables a hydroplant for power, wells/water pumps to get it up from the ground, use the water for farming, animals, to prevent or at least alleviate heat strokes, and so forth.

Also maybe implement aqueducts, drain pipes, toilets, sinks/wash, laundry mechanics, sanitation, craft soap, showers, sprinklers for the farms.

Furthermore, adding the hydration system as describing above would still be a subject to affect the outcome for the colony, not only for the better, could potentially be for the worse. Transmittable diseases from the lack of purification of water, etc etc :)

#5
Mods / [MOD IDEA] Psychology treatment
October 15, 2016, 09:20:21 PM
I know there's a few mods out there dealing with an extended version of psychology, but what if there was to be added a chaise longue, where you could assign a patient and a person with e.g medicine 10, which could potentially alleviate mental breakdowns, dealing with grief of lost ones and so forth, treating addiction clinically / therapy sessions, but also add a con so if the treatment is unsuccesful due to an incapable doctor/psychiatrist they could become deeply depressed, suicidal etc.

Add new syptoms like: Eating disorder, schizophrenia, permanent stress symptoms etc.

Edit: Add drugs like happy pills, painkillers, medicine for diabetes and so forth, you get the idea.