Maybe have a few adjustments to the time scale of maturity? alot of people are so worried that this will break the time scale realism. To me the time scale has to break sometimes to make the game playable, always remember in Rimworld large energy turbines are built in just a couple of hours (real time) maybe less.
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#2
Ideas / Re: A few suggestions
October 17, 2016, 06:49:17 AM
Agreed. Maybe not STD (i don't know, never seen any game implementing that feature, kidda thing it is more of a bummer to have in a game)
#3
Ideas / Re: Pregnancy as another way to boost numbers
October 09, 2016, 04:06:09 PMQuote from: Dante King on October 09, 2016, 01:17:55 PMQuote from: Lightzy on October 05, 2016, 05:18:43 AMTell me, would you ACTUALLY wait 3 seasons, and then wait MORE THAN TEN YEARS, for one colonist? I know I sure as hell wouldn't.
Please no.
I don't want to see babies be born in two weeks and mature in 2 weeks more. It's retarded.
I am fine with babies being born in 9 months and maturing in real-game-time and you have to take care of them or suffer huge morale penalties and if you remain there for like 13 years you get a useful (possibly very useful, because he's grown up doing all that survival work and practicing with guns etc) little asshole
The developer would have to come up with a compromise ofcourse. No, i would not wait that long for a mature colonist (that is exactly why i suggest speeding up, within the balance of realism and practicality ofcourse). But tell me, how is maturing in 4 weeks (like you said) anymore retarded than building a giant turbine in a matter of minutes? (an hour and abit ingame)
#4
Ideas / Re: Management, Leadership, and Roles
October 09, 2016, 01:04:20 PM
i couldnt agree more on this feature being implemented in the game. Perhaps in addition to that, adding outfits to distinguish the officers/leader from the other colonists. I believe this feature would add so much in the game besides making the game more realistic.
#5
Ideas / Re: Pregnancy as another way to boost numbers
October 09, 2016, 12:50:48 PM
It seems quite strange how there is no reproduction in this game, considering the whole point of colonization is to spread forth the (race). People argue that the time scale in which the child will become of age is complicated or takes way too long. I think i'd prefer a compromise between practicality and realism (perhaps speed up the time scale in which children advances to adulthood). In addition, it doesnt seem sensible if the only way in which the colony can survive in the long run is to buy or capture slaves; if this were to be the core principle in which colonies advance in numbers, then eventually there will be extinction of the race.
#6
Ideas / Re: how raising/having children could work.
October 09, 2016, 12:36:21 PM
I totally agree with this system. Sure, it's not very practical for colonists to have children. However, seeing that the whole point of colonization is to spread forth (in this case race / tribe / etc), it would be strange not to have a reproductive system implemented in the game.
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