I've stumbled across a few bugs with OHU Dropships, not that it has stopped me from enjoying the hell out of the mod! 
Thanks for all of your hard work! OHU Dropships is a great addition to my modlist!

- Colonists will randomly stop loading dropships and wander off to do other tasks, forcing endless micro-managing in order to get anything done. :/
- My downed colonists are always being dropped off in the dropships when rescued, which has the same effect as putting them into a cryosleep casket. This includes autonomous rescuing by colonists and animals.
- You can shove an infinite amount of items into a dropship by loading it up to just under max and having your colonist get back out and load it again, as the Load screen doesn't account for items already stored in the ship.
- Hitting the "Launch/Return Fleet" buttons does nothing. WIP?
- Ships don't always drop exactly in their park location, often landing with an offset of up to 3 or 4 blocks, deleting anything they land on. Intended? Likewise, perhaps having a ship drop on the map without specifying a location should have it find an open location, as I have told two dropships to land in an unexplored map tile simultaneously, and the second deleted the first.
- Return ship sometimes allows it to fly farther than its fuel should allow. Other times, it will attempt to fly farther than it can and crash. Perhaps a popup asking if the user is sure would be a good idea, if you don't want to flat out disable the button when the ship is too far from home?
- Events cannot be interacted with from a dropship. Attempting to touch down on a tile that has an event simply generates a generic small camping map.
Thanks for all of your hard work! OHU Dropships is a great addition to my modlist!